Add a second button to the About window in your application. Have the button display a different message from the one on the first window.
1: void CDay2Dlg::OnDfltmsg() 2: { 3: // TODO: Add your control notification handler code here 4: 5: /////////////////////// 6: // MY CODE STARTS HERE 7: /////////////////////// 8: 9: // Set the message to a default message 10: m_strMessage = "Enter a message here"; 11: 12: // Update the screen 13: UpdateData(FALSE); 14: 15: /////////////////////// 16: // MY CODE ENDS HERE 17: ///////////////////////
18: }
1: void CDay2Dlg::OnCkenblpgm() 2: { 3: // TODO: Add your control notification handler code here 4: 5: /////////////////////// 6: // MY CODE STARTS HERE 7: /////////////////////// 8: 9: // Get the current values from the screen 10: UpdateData(TRUE); 11: 12: // Is the Enable Program Action check box checked? 13: if (m_bEnablePgm == TRUE) 14: { 15: // Yes, so enable all controls that have anything 16: // to do with running a program 17: GetDlgItem(IDC_PROGTORUN)->EnableWindow(TRUE); 18: GetDlgItem(IDC_RUNPGM)->EnableWindow(TRUE); 19: GetDlgItem(IDC_STATICPGM)->EnableWindow(TRUE); 20: } 21: else 22: { 23: // No, so disable all controls that have anything 24: // to do with running a program 25: GetDlgItem(IDC_PROGTORUN)->EnableWindow(FALSE); 26: GetDlgItem(IDC_RUNPGM)->EnableWindow(FALSE); 27: GetDlgItem(IDC_STATICPGM)->EnableWindow(FALSE); 28: } 29: 30: /////////////////////// 31: // MY CODE ENDS HERE 32: /////////////////////// 33: } 34: 35: void CDay2Dlg::OnCkshwpgm() 36: { 37: // TODO: Add your control notification handler code here 38: 39: /////////////////////// 40: // MY CODE STARTS HERE 41: /////////////////////// 42: 43: // Get the current values from the screen 44: UpdateData(TRUE); 45: 46: // Is the Show Program Action check box checked? 47: if (m_bShowPgm == TRUE) 48: { 49: // Yes, so show all controls that have anything 50: // to do with running a program 51: GetDlgItem(IDC_PROGTORUN)->ShowWindow(TRUE); 52: GetDlgItem(IDC_RUNPGM)->ShowWindow(TRUE); 53: GetDlgItem(IDC_STATICPGM)->ShowWindow(TRUE); 54: } 55: else 56: { 57: // No, so hide all controls that have anything 58: // to do with running a program 59: GetDlgItem(IDC_PROGTORUN)->ShowWindow(FALSE); 60: GetDlgItem(IDC_RUNPGM)->ShowWindow(FALSE); 61: GetDlgItem(IDC_STATICPGM)->ShowWindow(FALSE); 62: } 63: 64: /////////////////////// 65: // MY CODE ENDS HERE 66: ///////////////////////
67: }
1: void CDay2Dlg::OnRunpgm() 2: { 3: // TODO: Add your control notification handler code here 4: 5: /////////////////////// 6: // MY CODE STARTS HERE 7: /////////////////////// 8: 9: // Get the current values from the screen 10: UpdateData(TRUE); 11: 12: // Declare a local variable for holding the program name 13: CString strPgmName; 14: 15: // Copy the program name to the local variable 16: strPgmName = m_strProgToRun; 17: 18: // Make the program name all uppercase 19: strPgmName.MakeUpper(); 20: 21: // Did the user select to run the Paint program? 22: if (strPgmName == "PAINT") 23: // Yes, run the Paint program 24: WinExec("pbrush.exe", SW_SHOW); 25: 26: // Did the user select to run the Notepad program? 27: if (strPgmName == "NOTEPAD") 28: // Yes, run the Notepad program 29: WinExec("notepad.exe", SW_SHOW); 30: 31: // Did the user select to run the Solitaire program? 32: if (strPgmName == "SOLITAIRE") 33: // Yes, run the Solitaire program 34: WinExec("sol.exe", SW_SHOW); 35: 36: // Run any other program name typed into the combo box 37: if ((strPgmName != "PAINT") && (strPgmName != "NOTEPAD") && 38: (strPgmName != "SOLITAIRE")) 39: // Yes, run the program typed into the combo box 40: WinExec(strPgmName, SW_SHOW); 41: 42: /////////////////////// 43: // MY CODE ENDS HERE 44: ///////////////////////
45: }
((nFlags & MK_LBUTTON) == MK_LBUTTON)
1: void CMouseDlg::OnRButtonDown(UINT nFlags, CPoint point) 2: { 3: // TODO: Add your message handler code here and/or call default 4: 5: /////////////////////// 6: // MY CODE STARTS HERE 7: /////////////////////// 8: 9: // Set the current point as the starting point 10: m_iPrevX = point.x; 11: m_iPrevY = point.y; 12: 13: /////////////////////// 14: // MY CODE ENDS HERE 15: /////////////////////// 16: 17: CDialog::OnRButtonDown(nFlags, point);
18: }
1: void CMouseDlg::OnMouseMove(UINT nFlags, CPoint point) 2: { 3: // TODO: Add your message handler code here and/or call default 4: 5: /////////////////////// 6: // MY CODE STARTS HERE 7: /////////////////////// 8: 9: // Check to see if the left mouse button is down 10: if ((nFlags & MK_LBUTTON) == MK_LBUTTON) 11: { 12: // Get the Device Context 13: CClientDC dc(this); 14: 15: // Create a new pen 16: CPen lpen(PS_SOLID, 16, RGB(255, 0, 0)); 17: 18: // Use the new pen 19: dc.SelectObject(&lpen); 20: 21: // Draw a line from the previous point to the current point 22: dc.MoveTo(m_iPrevX, m_iPrevY); 23: dc.LineTo(point.x, point.y); 24: 25: // Save the current point as the previous point 26: m_iPrevX = point.x; 27: m_iPrevY = point.y; 28: } 29: 30: // Check to see if the right mouse button is down 31: if ((nFlags & MK_RBUTTON) == MK_RBUTTON) 32: { 33: // Get the Device Context 34: CClientDC rdc(this); 35: 36: // Create a new pen 37: CPen rpen(PS_SOLID, 16, RGB(0, 0, 255)); 38: 39: // Use the new pen 40: rdc.SelectObject(&rpen); 41: 42: // Draw a line from the previous point to the current point 43: rdc.MoveTo(m_iPrevX, m_iPrevY); 44: rdc.LineTo(point.x, point.y); 45: 46: // Save the current point as the previous point 47: m_iPrevX = point.x; 48: m_iPrevY = point.y; 49: } 50: 51: /////////////////////// 52: // MY CODE ENDS HERE 53: /////////////////////// 54: 55: CDialog::OnMouseMove(nFlags, point);
56: }
void CMouseDlg::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) { // TODO: Add your message handler code here and/or call default /////////////////////// // MY CODE STARTS HERE /////////////////////// char lsChar; // The current character being pressed HCURSOR lhCursor; // The handle to the cursor to be displayed // Convert the key pressed to a character lsChar = char(nChar); // Is the character "A" if (lsChar == `A') { // Load the arrow cursor lhCursor = AfxGetApp()->LoadStandardCursor(IDC_ARROW); // Set the cursor flag m_bCursor = TRUE; // Set the screen cursor SetCursor(lhCursor); } // Is the character "B" if (lsChar == `B') { // Load the I beam cursor lhCursor = AfxGetApp()->LoadStandardCursor(IDC_IBEAM); // Set the cursor flag m_bCursor = TRUE; // Set the screen cursor SetCursor(lhCursor); } // Is the character "C" if (lsChar == `C') { // Load the hourglass cursor lhCursor = AfxGetApp()->LoadStandardCursor(IDC_WAIT); // Set the cursor flag m_bCursor = TRUE; // Set the screen cursor SetCursor(lhCursor); } // Is the character "D" if (lsChar == `D') { // Load the cross hair cursor lhCursor = AfxGetApp()->LoadStandardCursor(IDC_CROSS); // Set the cursor flag m_bCursor = TRUE; // Set the screen cursor SetCursor(lhCursor); } // Is the character "E" if (lsChar == `E') { // Load the up arrow cursor lhCursor = AfxGetApp()->LoadStandardCursor(IDC_UPARROW); // Set the cursor flag m_bCursor = TRUE; // Set the screen cursor SetCursor(lhCursor); } // Is the character "F" if (lsChar == `F') { // Load the size cursor lhCursor = AfxGetApp()->LoadStandardCursor(IDC_SIZEALL); // Set the cursor flag m_bCursor = TRUE; // Set the screen cursor SetCursor(lhCursor); } // Is the character "G" if (lsChar == `G') { // Load the up/right-down/left size cursor lhCursor = AfxGetApp()->LoadStandardCursor(IDC_SIZENWSE); // Set the cursor flag m_bCursor = TRUE; // Set the screen cursor SetCursor(lhCursor); } // Is the character "H" if (lsChar == `H') { // Load the up/left-down/right size cursor lhCursor = AfxGetApp()->LoadStandardCursor(IDC_SIZENESW); // Set the cursor flag m_bCursor = TRUE; // Set the screen cursor SetCursor(lhCursor); } // Is the character "I" if (lsChar == `I') { // Load the left-right size cursor lhCursor = AfxGetApp()->LoadStandardCursor(IDC_SIZEWE); // Set the cursor flag m_bCursor = TRUE; // Set the screen cursor SetCursor(lhCursor); } // Is the character "J" if (lsChar == `J') { // Load the up-down size cursor lhCursor = AfxGetApp()->LoadStandardCursor(IDC_SIZENS); // Set the cursor flag m_bCursor = TRUE; // Set the screen cursor SetCursor(lhCursor); } if (lsChar == `K') { // Load the no cursor lhCursor = AfxGetApp()->LoadStandardCursor(IDC_NO); // Set the cursor flag m_bCursor = TRUE; // Set the screen cursor SetCursor(lhCursor); } if (lsChar == `L') { // Load the app starting cursor lhCursor = AfxGetApp()->LoadStandardCursor(IDC_APPSTARTING); // Set the cursor flag m_bCursor = TRUE; // Set the screen cursor SetCursor(lhCursor); } if (lsChar == `M') { // Load the help cursor lhCursor = AfxGetApp()->LoadStandardCursor(IDC_HELP); // Set the cursor flag m_bCursor = TRUE; // Set the screen cursor SetCursor(lhCursor); } // Is the character "X" if (lsChar == `X') { // Load the arrow cursor lhCursor = AfxGetApp()->LoadStandardCursor(IDC_ARROW); // Set the cursor flag m_bCursor = TRUE; // Set the screen cursor SetCursor(lhCursor); // Exit the application OnOK(); } /////////////////////// // MY CODE ENDS HERE /////////////////////// CDialog::OnKeyDown(nChar, nRepCnt, nFlags);
}
/////////////////////////////////////////////////////////////////////// CTimersDlg dialog #define ID_CLOCK_TIMER 1 #define ID_COUNT_TIMER 2 class CTimersDlg : public CDialog { . .
.
Update your application so that when the counter timer is started, the clock timer is reset to run at the same interval as the counter timer. When the counter timer is stopped, return the clock timer to a one-second interval.
To change the interval at which a timer is running, you need to first stop the timer and then restart it, as in Listing B.6.
1: void CTimersDlg::OnStarttime() 2: { 3: // TODO: Add your control notification handler code here 4: 5: /////////////////////// 6: // MY CODE STARTS HERE 7: /////////////////////// 8: 9: // Update the variables 10: UpdateData(TRUE); 11: 12: // Initialize the count 13: m_iCount = 0; 14: // Format the count for displaying 15: m_sCount.Format("%d", m_iCount); 16: 17: // Update the dialog 18: UpdateData(FALSE); 19: // Start the timer 20: SetTimer(ID_COUNT_TIMER, m_iInterval, NULL); 21: 22: // Stop the clock timer 23: KillTimer(ID_CLOCK_TIMER); 24: // Restart the clock timer with the counter interval 25: SetTimer(ID_CLOCK_TIMER, m_iInterval, NULL); 26: 27: // Enable the Stop Timer button 28: m_cStopTime.EnableWindow(TRUE); 29: // Disable the Start Timer button 30: m_cStartTime.EnableWindow(FALSE); 31: 32: /////////////////////// 33: // MY CODE ENDS HERE 34: /////////////////////// 35: } 36: 37: void CTimersDlg::OnStoptimer() 38: { 39: // TODO: Add your control notification handler code here 40: 41: /////////////////////// 42: // MY CODE STARTS HERE 43: /////////////////////// 44: 45: // Stop the timer 46: KillTimer(ID_COUNT_TIMER); 47: 48: // Stop the clock timer 49: KillTimer(ID_CLOCK_TIMER); 50: // Restart the clock timer with 1 second interval 51: SetTimer(ID_CLOCK_TIMER, 1000, NULL); 52: 53: // Disable the Stop Timer button 54: m_cStopTime.EnableWindow(FALSE); 55: // Enable the Start Timer button 56: m_cStartTime.EnableWindow(TRUE); 57: 58: /////////////////////// 59: // MY CODE ENDS HERE 60: ///////////////////////
61: }
CFileDialog m_ldFile(FALSE);
void CDialogsDlg::OnFileopen() { // TODO: Add your control notification handler code here /////////////////////// // MY CODE STARTS HERE /////////////////////// CFileDialog m_ldFile(TRUE); // Show the File open dialog and capture the result if (m_ldFile.DoModal() == IDOK) { // Get the filename selected m_sResults = m_ldFile.GetPathName(); // Update the dialog UpdateData(FALSE); } /////////////////////// // MY CODE ENDS HERE ///////////////////////
}
void CMsgDlg::OnYesno() { // TODO: Add your control notification handler code here /////////////////////// // MY CODE STARTS HERE /////////////////////// // Ask the user m_iYesNo = MessageBox("Choose Yes or No", "Yes or No", ÂMB_YESNO); /////////////////////// // MY CODE ENDS HERE ///////////////////////
}
void CDialogsDlg::OnYesno() { // TODO: Add your control notification handler code here /////////////////////// // MY CODE STARTS HERE /////////////////////// // What did the user answer switch (m_dMsgDlg.m_iYesNo) { case IDYES: // Did the user answer YES? m_sResults = "Yes!"; break; case IDNO: // Did the user answer NO? m_sResults = "No!"; break;
}
// Update the dialog UpdateData(FALSE); /////////////////////// // MY CODE ENDS HERE ///////////////////////
}
void CMenusDlg::OnContextMenu(CWnd* pWnd, CPoint point) { // TODO: Add your message handler code here and/or call Âdefault /////////////////////// // MY CODE STARTS HERE /////////////////////// // Declare local variables CMenu *m_lMenu; // A pointer to the menu CPoint m_pPoint; // A copy of the mouse position // Copy the mouse position to a local variable m_pPoint = point; // Convert the position to a screen position ClientToScreen(&m_pPoint); // Get a pointer to the window menu m_lMenu - GetMenu(); // Get a pointer to the first submenu m_lMenu = m_lMenu->GetSubMenu(1); // Show the Pop-up Menu m_lMenu->TrackPopupMenu(TPM_CENTERALIGN + TPM_LEFTBUTTON, m_pPoint.x, m_pPoint.y, this, NULL); /////////////////////// // MY CODE ENDS HERE /////////////////////// CDialog::OnRButtonDown(nFlags, point);
}
void CDay7Dlg::OnCbusetext() { // TODO: Add your control notification handler code here /////////////////////// // MY CODE STARTS HERE /////////////////////// // Update the variables with the dialog controls UpdateData(TRUE); // Using the font name for the font sample? if (!m_bUseText) // Using the font name m_strDisplayText = m_strFontName; else // Using the entered text m_strDisplayText = m_strSampText; // Update the dialog UpdateData(FALSE); /////////////////////// // MY CODE ENDS HERE ///////////////////////
}
BOOL CDay7Dlg::OnInitDialog() { CDialog::OnInitDialog(); . . . // TODO: Add extra initialization here /////////////////////// // MY CODE STARTS HERE /////////////////////// // Fill the font list box FillFontList(); // Initialize the text to be entered m_strSampText = "Testing"; // Copy the text to the font sample area m_strDisplayText = m_strSampText; // Initialize the check box m_bUseText = TRUE; // Update the dialog UpdateData(FALSE); /////////////////////// // MY CODE ENDS HERE /////////////////////// return TRUE; // return TRUE unless you set the focus // to a control
}
void CDay7Dlg::OnSelchangeLfonts() { // TODO: Add your control notification handler code here /////////////////////// // MY CODE STARTS HERE /////////////////////// // Update the variables with the dialog controls UpdateData(TRUE); // Using the font name for the font sample? if (!m_bUseText) { // Copy the font name to the font sample m_strDisplayText = m_strFontName; // Update the dialog with the variables UpdateData(FALSE); } // Set the font for the sample SetMyFont(); /////////////////////// // MY CODE ENDS HERE ///////////////////////
}
void CDay7Dlg::OnChangeEsamptext() { // TODO: If this is a RICHEDIT control, the control will not // send this notification unless you override the // CDialog::OnInitialUpdate() // function and call CRichEditCrtl().SetEventMask() // with the EN_CHANGE flag ORed into the mask. // TODO: Add your control notification handler code here /////////////////////// // MY CODE STARTS HERE /////////////////////// // Update the variables with the dialog controls UpdateData(TRUE); // Using the text for the font sample? if (m_bUseText) { // Copy the current text to the font sample m_strDisplayText = m_strSampText; // Update the dialog with the variables UpdateData(FALSE); } /////////////////////// // MY CODE ENDS HERE ///////////////////////
}
void CDay7Dlg::OnCbitalic() { // TODO: Add your control notification handler code here /////////////////////// // MY CODE STARTS HERE /////////////////////// // Update the variables with the dialog controls UpdateData(TRUE); // Set the font for the sample SetMyFont(); /////////////////////// // MY CODE ENDS HERE ///////////////////////
}
void CDay7Dlg::SetMyFont() { CRect rRect; // The rectangle of the display area int iHeight; // The height of the display area int iItalic = 0; // Italicize the font? // Has a font been selected? if (m_strFontName != "") { // Get the dimensions of the font sample display area m_ctlDisplayText.GetWindowRect(&rRect); // Calculate the area height iHeight = rRect.top - rRect.bottom; // Make sure the height is positive if (iHeight < 0) iHeight = 0 - iHeight; // Should the font be italicized? If (m_bItalic) iItalic = 1; // Create the font to be used m_fSampFont.CreateFont((iHeight - 5), 0, 0, 0, FW_NORMAL, iItalic, 0, 0, DEFAULT_CHARSET, OUT_CHARACTER_PRECIS, CLIP_CHARACTER_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, m_strFontName); // Set the font for the sample display area m_ctlDisplayText.SetFont(&m_fSampFont); }
}
1: void CPaintDlg::OnSize(UINT nType, int cx, int cy) 2: { 3: CDialog::OnSize(nType, cx, cy); 4: 5: // TODO: Add your message handler code here 6: // Redraw the window 7: Invalidate();
8:}
1: void CPaintDlg::DrawRegion(CPaintDC *pdc, int iColor, int iTool, int ÂiShape) 2: { 3: // Declare and create the pens . . . 19: CBrush lVertBrush(HS_VERTICAL, m_crColors[iColor]); 20: CBrush lNullBrush(RGB(192, 192, 192)); 21: 22: CBitmap lBitmap; 23: lBitmap.LoadBitmap(IDB_BITMAPBRUSH); 24: CBrush lBitmapBrush(&lBitmap); 25: 26: // Calculate the size of the drawing regions 27: CRect lRect; 28: GetClientRect(lRect); . . . 37: int i; 38: // Loop through all of the brushes and pens 39: for (i = 0; i < 8; i++) 40: { 41: switch (i) 42: { . . . 103: pdc->SelectObject(&lVertBrush); 104: break; 105: case 7: // Null - Bitmap 106: // Determine the location for this figure. 107: lDrawRect.left = lDrawRect.left + liHorz; 108: lDrawRect.right = lDrawRect.left + liWidth; 109: // Select the appropriate pen and brush 110: pdc->SelectObject(&lNullPen); 111: pdc->SelectObject(&lBitmapBrush); 112: break; 113: } 114: // Which tool are we using? . . . 126: pdc->SelectObject(lOldBrush); 127: pdc->SelectObject(lOldPen);
128:}
Modify the application so that the user can double-click a column header and make it the first column in the grid.
Using the Class Wizard, add a function to the DblClick event message for the grid control.
Edit the function in exercise 1 to add the following code:
void CActiveXDlg::OnDblClickMsfgrid() { // TODO: Add your control notification handler code here /////////////////////// // MY CODE STARTS HERE /////////////////////// // Did the user click on a data row and not the // header row? if (m_ctlFGrid.GetMouseRow() != 0) { // If so, then zero out the column variable // and exit m_iMouseCol = 0; return; } // Save the column clicked on m_iMouseCol = m_ctlFGrid.GetMouseCol(); // If the selected column was the first column, // there's nothing to do if (m_iMouseCol == 0) return; // Turn the control redraw off m_ctlFGrid.SetRedraw(FALSE); // Change the selected column position m_ctlFGrid.SetColPosition(m_iMouseCol, 0); // Resort the grid DoSort(); // Turn redraw back on m_ctlFGrid.SetRedraw(TRUE); /////////////////////// // MY CODE ENDS HERE ///////////////////////
}
Add another pull-down menu to control the width of the pen used for drawing. Give it the following settings:
Menu Entry | Width Setting |
Very Thin | 1 |
Thin | 8 |
Medium | 16 |
Thick | 24 |
Very Thick | 32 |
Follow these steps:
1: CLine::CLine(CPoint ptFrom, CPoint ptTo, COLORREF crColor, UINT nWidth) 2: { 3: //Initialize the from and to points 4: m_ptFrom = ptFrom; 5: m_ptTo = ptTo; 6: m_crColor = crColor; 7: m_nWidth = nWidth;
8: }
1: void CLine::Draw(CDC * pDC) 2: { 3: // Create a pen 4: CPen lpen (PS_SOLID, m_nWidth, m_crColor); 5: 6: // Set the new pen as the drawing object 7: CPen* pOldPen = pDC->SelectObject(&lpen); 8: // Draw the line 9: pDC->MoveTo(m_ptFrom); 10: pDC->LineTo(m_ptTo); 11: // Reset the previous pen 12: pDC->SelectObject(pOldPen);
13: }
1: void CLine::Serialize(CArchive &ar) 2: { 3: CObject::Serialize(ar); 4: 5: if (ar.IsStoring()) 6: ar << m_ptFrom << m_ptTo << (DWORD) m_crColor << m_nWidth; 7: else 8: ar >> m_ptFrom >> m_ptTo >> (DWORD) m_crColor >> m_nWidth;
9: }
1: BOOL CDay10Doc::OnNewDocument() 2: { 3: if (!CDocument::OnNewDocument()) 4: return FALSE; 5: 6: // TODO: add reinitialization code here 7: // (SDI documents will reuse this document) 8: 9: /////////////////////// 10: // MY CODE STARTS HERE 11: /////////////////////// 12: 13: // Initialize the color to black 14: m_nColor = ID_COLOR_BLACK - ID_COLOR_BLACK; 15: // Initialize the width to thin 16: m_nWidth = ID_WIDTH_VTHIN - ID_WIDTH_VTHIN; 17: 18: /////////////////////// 19: // MY CODE ENDS HERE 20: /////////////////////// 21: 22: return TRUE;
23: }
1: CLine * CDay10Doc::AddLine(CPoint ptFrom, CPoint ptTo) 2: { 3: static UINT nWidths[5] = { 1, 8, 16, 24, 32}; 4: 5: // Create a new CLine object 6: CLine *pLine = new CLine(ptFrom, ptTo, Âm_crColors[m_nColor], nWidths[m_nWidth]); 7: try 8: { 9: // Add the new line to the object array 10: m_oaLines.Add(pLine); 11: // Mark the document as dirty 12: SetModifiedFlag(); 13: } 14: // Did we run into a memory exception? 15: catch (CMemoryException* perr) 16: { 17: // Display a message for the user, giving him or her the 18: // bad news 19: AfxMessageBox("Out of memory", MB_ICONSTOP | MB_OK); 20: // Did we create a line object? 21: if (pLine) 22: { 23: // Delete it 24: delete pLine; 25: pLine = NULL; 26: } 27: // Delete the exception object 28: perr->Delete(); 29: } 30: return pLine;
31: }
1: UINT CDay10Doc::GetWidth() 2: { 3: // Return the current width 4: return ID_WIDTH_VTHIN + m_nWidth;
5: }
Object | Property | Setting |
Menu Entry | ID | ID_WIDTH_VTHIN |
Caption | &Very Thin | |
Menu Entry | ID | ID_WIDTH_THIN |
Caption | Thi&n | |
Menu Entry | ID | ID_WIDTH_MEDIUM |
Caption | &Medium | |
Menu Entry | ID | ID_WIDTH_THICK |
Caption | Thic&k | |
Menu Entry | ID | ID_WIDTH_VTHICK |
Caption | Very &Thick |
1: void CDay10Doc::OnWidthVthin() 2: { 3: // TODO: Add your command handler code here 4: 5: /////////////////////// 6: // MY CODE STARTS HERE 7: /////////////////////// 8: 9: // Set the current width to Very Thin 10: m_nColor = ID_WIDTH_VTHIN - ID_WIDTH_VTHIN; 11: 12: /////////////////////// 13: // MY CODE ENDS HERE 14: /////////////////////// 15: } 16: 17: void CDay10Doc::OnUpdateWidthVthin(CCmdUI* pCmdUI) 18: { 19: // TODO: Add your command update UI handler code here 20: 21: /////////////////////// 22: // MY CODE STARTS HERE 23: /////////////////////// 24: 25: // Determine if the Very Thin menu entry should be checked 26: pCmdUI->SetCheck(GetWidth() == ID_WIDTH_VTHIN ? 1 : 0); 27: 28: /////////////////////// 29: // MY CODE ENDS HERE 30: ///////////////////////
31: }
1: void CDay10Doc::OnWidthThin() 2: { 3: // TODO: Add your command handler code here 4: 5: /////////////////////// 6: // MY CODE STARTS HERE 7: /////////////////////// 8: 9: // Set the current width to Thin 10: m_nColor = ID_WIDTH_THIN - ID_WIDTH_VTHIN; 11: 12: /////////////////////// 13: // MY CODE ENDS HERE 14: /////////////////////// 15: } 16: 17: void CDay10Doc::OnUpdateWidthThin(CCmdUI* pCmdUI) 18: { 19: // TODO: Add your command update UI handler code here 20: 21: /////////////////////// 22: // MY CODE STARTS HERE 23: /////////////////////// 24: 25: // Determine if the Thin menu entry should be checked 26: pCmdUI->SetCheck(GetWidth() == ID_WIDTH_THIN ? 1 : 0); 27: 28: /////////////////////// 29: // MY CODE ENDS HERE 30: ///////////////////////
31: }
Add the pull-down and context menus for the width, using the same pen widths as yesterday.
Follow these steps:
. . . 1: #ifdef _DEBUG 2: virtual void AssertValid() const; 3: virtual void Dump(CDumpContext& dc) const; 4: #endif 5: 6: protected: 7: 8: // Generated message map functions 9: protected: 10: afx_msg void OnColorCommand(UINT nID); 11: afx_msg void OnWidthCommand(UINT nID); 12: afx_msg void OnUpdateColorUI(CCmdUI* pCmdUI); 13: afx_msg void OnUpdateWidthUI(CCmdUI* pCmdUI); 14: //{{AFX_MSG(CDay11Doc) 15: // NOTE - the ClassWizard will add and remove member functions //here. 16: // DO NOT EDIT what you see in these blocks of generated //code ! 17: //}}AFX_MSG 18: DECLARE_MESSAGE_MAP() 19: private: 20: UINT m_nColor; 21: CObArray m_oaLines;
22: };
1://///////////////////////////////////////////////////////////////////// 2: // CDay11Doc 3: 4: IMPLEMENT_DYNCREATE(CDay11Doc, CDocument) 5: 6: BEGIN_MESSAGE_MAP(CDay11Doc, CDocument) 7: ON_COMMAND_RANGE(ID_COLOR_BLACK, ID_COLOR_WHITE, OnColorCommand) 8: ON_COMMAND_RANGE(ID_WIDTH_VTHIN, ID_WIDTH_VTHICK, OnWidthCommand) 9: ON_UPDATE_COMMAND_UI_RANGE(ID_COLOR_BLACK, ID_COLOR_WHITE, ÂOnUpdateColorUI) 10: ON_UPDATE_COMMAND_UI_RANGE(ID_WIDTH_VTHIN, ID_WIDTH_VTHICK, ÂOnUpdateWidthUI) 11: //{{AFX_MSG_MAP(CDay11Doc) 12: // NOTE - the ClassWizard will add and remove mapping macros //here. 13: // DO NOT EDIT what you see in these blocks of generated //code! 14: //}}AFX_MSG_MAP 15: END_MESSAGE_MAP() 16: 17: const COLORREF CDay11Doc::m_crColors[8] = { 18: RGB( 0, 0, 0), // Black 19: RGB( 0, 0, 255), // Blue . .
.
1: void CDay11Doc::OnWidthCommand(UINT nID) 2: { 3: // Set the current width 4: m_nWidth = nID - ID_WIDTH_VTHIN; 5: } 6: 7: void CDay11Doc::OnUpdateWidthUI(CCmdUI* pCmdUI) 8: { 9: // Determine if the menu entry should be checked 10: pCmdUI->SetCheck(GetWidth() == pCmdUI->m_nID ? 1 : 0);
11: }
static UINT indicators[] = { ID_SEPARATOR, // status line indicator ID_INDICATOR_WIDTH, ID_INDICATOR_COLOR, ID_INDICATOR_CAPS, ID_INDICATOR_NUM, ID_INDICATOR_SCRL,
};
void CToolbarDoc::OnUpdateIndicatorWidth(CCmdUI *pCmdUI) { CString strWidth; // What is the current width? switch (m_nWidth) { case 0: // Very Thin strWidth = "VERY THIN"; break; case 1: // Thin strWidth = "THIN"; break; case 2: // Medium strWidth = "MEDIUM"; break; case 3: // Thick strWidth = "THICK"; break; case 4: // Very Thick strWidth = "VERY THICK"; break; } // Enable the status bar pane pCmdUI->Enable(TRUE); // Set the text of the status bar pane // to the current width pCmdUI->SetText(strWidth);
}
//////////////////////////////////////////////////////////////// // CToolbarDoc IMPLEMENT_DYNCREATE(CToolbarDoc, CDocument) BEGIN_MESSAGE_MAP(CToolbarDoc, CDocument) ON_UPDATE_COMMAND_UI(ID_INDICATOR_WIDTH, ÂOnUpdateIndicatorWidth) ON_UPDATE_COMMAND_UI(ID_INDICATOR_COLOR, ÂOnUpdateIndicatorColor) //{{AFX_MSG_MAP(CToolbarDoc) ON_UPDATE_COMMAND_UI(ID_WIDTH_VTHIN, OnUpdateWidthVthin) . . ON_COMMAND(ID_WIDTH_VTHIN, OnWidthVthin) //}}AFX_MSG_MAP
END_MESSAGE_MAP()
Add a couple of radio buttons to the form to specify the person's sex, as in Figure 13.5. Incorporate this change into the CPerson class to make the field persistent.
In the window designer, add the two radio buttons and the static text prompt. Specify the control properties in Table B.2.
Object | Property | Setting |
Static Text | ID | IDC_STATIC |
Caption | Sex: | |
Radio Button | ID | IDC_RMALE |
Caption | Mal&e | |
Group | Checked | |
Radio Button | ID | IDC_RFEMALE |
Caption | &Female |
Move the mnemonic in the First button from &First to Fi&rst to prevent a conflict with the new radio buttons.
Attach a variable to the new radio buttons as in Table B.3.
Object | Name | Category | Type |
IDC_RMALE | m_iSex | Value | int |
Increment the version number in the IMPLEMENT_SERIAL macro in the CPerson class. Add a new member variable to the CPerson class. Specify the type as int, the name as m_iSex, and the access as private. Update the CPerson constructor function, adding the m_iSex variable to the initializations as in line 8 of Listing B.20.
1: CPerson::CPerson() 2: { 3: // Initialize the class variables 4: m_iMaritalStatus = 0; 5: m_iAge = 0; 6: m_bEmployed = FALSE; 7: m_sName = ""; 8: m_iSex = 0;
9: }
Add the inline functions to the CPerson class declaration to set and get the value of this new variable, as in lines 9 and 15 of Listing B.21.
1: class CPerson : public CObject 2: { 3: DECLARE_SERIAL (CPerson) 4: public: 5: // Functions for setting the variables 6: void SetEmployed(BOOL bEmployed) { m_bEmployed = bEmployed;} 7: void SetMaritalStat(int iStat) { m_iMaritalStatus = iStat;} 8: void SetAge(int iAge) { m_iAge = iAge;} 9: void SetSex(int iSex) { m_iSex = iSex;} 10: void SetName(CString sName) { m_sName = sName;} 11: // Functions for getting the current settings of the variables 12: BOOL GetEmployed() { return m_bEmployed;} 13: int GetMaritalStatus() { return m_iMaritalStatus;} 14: int GetAge() {return m_iAge;} 15: int GetSex() {return m_iSex;} 16: CString GetName() {return m_sName;} 17: CPerson(); 18: virtual ~CPerson(); 19: 20: private: 21: BOOL m_bEmployed; 22: int m_iMaritalStatus; 23: int m_iAge; 24: CString m_sName;
25: };
Update the Serialize function in the CPerson class to include the m_iSex variable as in lines 9 and 12 of Listing B.22.
1: void CPerson::Serialize(CArchive &ar) 2: { 3: // Call the ancestor function 4: CObject::Serialize(ar); 5: 6: // Are we writing? 7: if (ar.IsStoring()) 8: // Write all of the variables, in order 9: ar << m_sName << m_iAge << m_iMaritalStatus << m_bEmployed << Âm_iSex; 10: else 11: // Read all of the variables, in order 12: ar >> m_sName >> m_iAge >> m_iMaritalStatus >> m_bEmployed >> Âm_iSex; 13:
14: }
Modify the PopulateView function in the view object to include the Sex variable in the data exchange, as in line 19 of Listing B.23.
1: void CSerializeView::PopulateView() 2: { 3: // Get a pointer to the current document 4: CSerializeDoc* pDoc = GetDocument(); 5: if (pDoc) 6: { 7: // Display the current record position in the set 8: m_sPosition.Format("Record %d of %d", pDoc->GetCurRecordNbr(), 9: pDoc->GetTotalRecords()); 10: } 11: // Do we have a valid record object? 12: if (m_pCurPerson) 13: { 14: // Yes, get all of the record values 15: m_bEmployed = m_pCurPerson->GetEmployed(); 16: m_iAge = m_pCurPerson->GetAge(); 17: m_sName = m_pCurPerson->GetName(); 18: m_iMaritalStatus = m_pCurPerson->GetMaritalStatus(); 19: m_iSex = m_pCurPerson->GetSex(); 20: } 21: // Update the display 22: UpdateData(FALSE);
23: }
Add an event handler for the clicked event of both new radio buttons, using the same function for both event handlers. Update the record object's field using the Set function, as in Listing B.24.
1: void CSerializeView::OnSex() 2: { 3: // TODO: Add your control notification handler code here 4: 5: // Sync the data in the form with the variables 6: UpdateData(TRUE); 7: // If we have a valid person object, pass the data changes to it 8: if (m_pCurPerson) 9: m_pCurPerson->SetSex(m_iSex); 10: // Get a pointer to the document 11: CSerializeDoc * pDoc = GetDocument(); 12: if (pDoc) 13: // Set the modified flag in the document 14: pDoc->SetModifiedFlag();
15: }
Add a menu entry and dialog to let the user indicate the record number to move to, and then move to that record.
FIGURE B.1.
The Move To dialog layout.
Object | Property | Setting |
Static Text | ID | IDC_STATIC |
Caption | Move to record: | |
Edit Box | ID | IDC_ERECNBR |
Object | Property | Setting |
Menu Entry | ID | IDM_RECORD_MOVE |
Caption | &Move To... | |
Prompt | Move to a specific record\nMove To |
1: void CTestdb5View::OnRecordMove() 2: { 3: // TODO: Add your command handler code here 4: // Create an instance of the Move To dialog 5: CMoveToDlg dlgMoveTo; 6: // Get the row number to move to 7: if (dlgMoveTo.DoModal() == IDOK) 8: { 9: // Get a pointer to the record set 10: CRecordset* pSet = OnGetRecordset(); 11: // Make sure that there are no outstanding changes to be saved 12: if (pSet->CanUpdate() && !pSet->IsDeleted()) 13: { 14: pSet->Edit(); 15: if (!UpdateData()) 16: return; 17: 18: pSet->Update(); 19: } 20: // Set the new position 21: pSet->SetAbsolutePosition(dlgMoveTo.m_lRowNbr); 22: // Update the form 23: UpdateData(FALSE); 24: }
25: }
1: // DbOdbcView.cpp : implementation of the CDbOdbcView class 2: // 3: 4: #include "stdafx.h" 5: #include "DbOdbc.h" 6: 7: #include "DbOdbcSet.h" 8: #include "DbOdbcDoc.h" 9: #include "DbOdbcView.h"
10: #include "MoveToDlg.h"
::CoInitialize(NULL);
pCmd->ActiveConnection = pConn;
_RecordsetPtr pRs;
pRs = pCmd->Execute();
_RecordsetPtr pRs; pRs.CreateInstance(__uuidof(Recordset));
pRs->PutRefSource(pCmd);
Enable and disable the navigation menus and toolbar buttons based on whether the recordset is at the beginning of file (BOF) or end of file (EOF, renamed to EndOfFile).
Add event-handler functions to the document class for the navigation menu entries' UPDATE_COMMAND_UI event message. Edit these functions, adding the code in Listing B.27 to the functions for the First and Previous menus, and the code in Listing B.28 to the functions for the Last and Next menus.
1: void CDbAdoDoc::OnUpdateDataFirst(CCmdUI* pCmdUI) 2: { 3: // TODO: Add your command update UI handler code here 4: // Does the record set exist? 5: if (m_pRs) 6: { 7: // Are we at the BOF? 8: if (m_pRs->BOF) 9: pCmdUI->Enable(FALSE); 10: else 11: pCmdUI->Enable(TRUE); 12: }
13: }
1: void CDbAdoDoc::OnUpdateDataLast(CCmdUI* pCmdUI) 2: { 3: // TODO: Add your command update UI handler code here 4: // Does the record set exist? 5: if (m_pRs) 6: { 7: // Are we at the EOF? 8: if (m_pRs->EndOfFile) 9: pCmdUI->Enable(FALSE); 10: else 11: pCmdUI->Enable(TRUE); 12: }
13: }
Separate the CLine class into a different library module from the drawing class so that you have two library modules instead of one. Link them into the test application.
1: // ModArt.cpp: implementation of the CModArt class. 2: // 3: ////////////////////////////////////////////////////////////////////// 4: 5: #include <stdlib.h> 6: #include <time.h> 7: 8: #include "stdafx.h" 9: #include "..\Line\Line.h"
10: #include "ModArt.h"
1: // ModArt.cpp: implementation of the CModArt class. 2: // 3: ///////////////////////////////////////////////////////////////////// 4: 5: #include <stdlib.h> 6: #include <time.h> 7: 8: #include "stdafx.h" 9: #include "..\LineDll\Line.h"
10: #include "ModArt.h"
1: CLine::CLine(CPoint ptFrom, CPoint ptTo, UINT nWidth, COLORREF crColor) 2: { 3: m_ptFrom = ptFrom; 4: m_ptTo = ptTo; 5: m_nWidth = 1; 6: m_crColor = crColor;
7: }
1: BOOL CTaskingApp::OnIdle(LONG lCount) 2: { 3: // TODO: Add your specialized code here and/or call the base class 4: 5: // Call the ancestor's idle processing 6: BOOL bRtn = CWinApp::OnIdle(lCount); 7: 8: // Get the position of the first document template 9: POSITION pos = GetFirstDocTemplatePosition(); 10: // Do we have a valid template position? 11: if (pos) 12: { 13: // Get a pointer to the document template 14: CDocTemplate* pDocTemp = GetNextDocTemplate(pos); 15: // Do we have a valid pointer? 16: if (pDocTemp) 17: { 18: // Get the position of the first document 19: POSITION dPos = pDocTemp->GetFirstDocPosition(); 20: // Do we have a valid document position? 21: if (dPos) 22: { 23: // Get a pointer to the document 24: CTaskingDoc* pDocWnd = 25: (CTaskingDoc*)pDocTemp->GetNextDoc(dPos); 26: // Do we have a valid pointer? 27: if (pDocWnd) 28: { 29: // Get the position of the view 30: POSITION vPos = pDocWnd->GetFirstViewPosition(); 31: // Do we have a valid view position? 32: if (vPos) 33: { 34: // Get a pointer to the view 35: CTaskingView* pView = Â(CTaskingView*)pDocWnd->GetNextView(vPos); 36: // Do we have a valid pointer? 37: if (pView) 38: { 39: // Should we spin the first idle thread? 40: if (pView->m_bOnIdle1) 41: { 42: // Spin the first idle thread 43: pDocWnd->DoSpin(0); 44: bRtn = TRUE; 45: } 46: // Should we spin the second idle thread? 47: if (pView->m_bOnIdle2) 48: { 49: // Spin the second idle thread 50: pDocWnd->DoSpin(2); 51: bRtn = TRUE; 52: } 53: } 54: } 55: } 56: } 57: } 58: } 59: return bRtn;
60: }
1: void CTaskingDoc::SuspendSpinner(int nIndex, BOOL bSuspend) 2: { 3: // if suspending the thread 4: if (!bSuspend) 5: { 6: // Is the pointer for the thread valid? 7: if (m_pSpinThread[nIndex]) 8: { 9: // Get the handle for the thread 10: HANDLE hThread = m_pSpinThread[nIndex]->m_hThread; 11: // Wait for the thread to die 12: ::WaitForSingleObject (hThread, INFINITE); 13: } 14: } 15: else // We are running the thread 16: { 17: int iSpnr; 18: int iPriority; 19: // Which spinner to use? 20: switch (nIndex) 21: { 22: case 0: 23: iSpnr = 1; 24: iPriority = THREAD_PRIORITY_NORMAL; 25: break; 26: case 1: 27: iSpnr = 3; 28: iPriority = THREAD_PRIORITY_LOWEST; 29: break; 30: } 31: // Start the thread, passing a pointer to the spinner 32: m_pSpinThread[nIndex] = AfxBeginThread(ThreadFunc, 33: (LPVOID)&m_cSpin[iSpnr], iPriority); 34: }
35: }
1: void CSquiggleCtrl:: GenNewDrawing() 2: { 3: // TODO: Add your specialized code here and/or call the base class 4: // Set the flag so a new drawing will be generated 5: m_bGenNewDrawing = TRUE; 6: // Invalidate the control to trigger the OnDraw function 7: Invalidate();
8: }
1: BOOL CSquiggleCtrl::SaveDrawing(LPCTSTR sFileName) 2: { 3: // TODO: Add your dispatch handler code here 4: try 5: { 6: // Create a CFile object 7: CFile lFile(sFileName, CFile::modeWrite); 8: // Create a CArchive object to store the file 9: CArchive lArchive(&lFile, CArchive::store); 10: // Store the file 11: m_maDrawing.Serialize(lArchive); 12: } 13: catch (CFileException err) 14: { 15: return FALSE; 16: } 17: return TRUE;
18: }
The server application that you wrote can handle only a single connection at a time. If a second application tries to open a connection to it while it has an existing connection to an application, the server application will crash. The server tries to accept the second connection into the socket that is already connected to the first client application. Add a third socket object to the application that will be used to reject additional client connections until the first client closes the connection.
Follow these steps:
1: void CSockDlg::OnAccept() 2: { 3: if (m_bConnected) 4: { 5: // Create a rejection socket 6: CAsyncSocket sRjctSock; 7: // Create a message to send 8: CString strMsg = "Too many connections, try again later."; 9: // Accept using the rejection socket 10: m_sListenSocket.Accept(sRjctSock); 11: // Send the rejection message 12: sRjctSock.Send(LPCTSTR(strMsg), strMsg.GetLength()); 13: // Close the socket 14: sRjctSock.Close(); 15: } 16: else 17: { 18: // Accept the connection request 19: m_sListenSocket.Accept(m_sConnectSocket);\ 20: // Mark the socket as connected 21: m_bConnected = TRUE; 22: // Enable the text and message controls 23: GetDlgItem(IDC_EMSG)->EnableWindow(TRUE); 24: GetDlgItem(IDC_BSEND)->EnableWindow(TRUE); 25: GetDlgItem(IDC_STATICMSG)->EnableWindow(TRUE); 26: }
27: }
Object | Property | Setting |
Menu Entry | ID | IDM_GO_SEARCH |
Caption | &Search | |
Prompt | Search the Web\nSearch |
1: void CWebBrowseView::OnGoSearch() 2: { 3: // TODO: Add your command handler code here 4: 5: // Go to the search page 6: GoSearch();
7: }
Object | Property | Setting |
Menu Entry | ID | IDM_GO_START |
Caption | S&tart Page | |
Prompt | Go to the start page\nHome |
1: void CWebBrowseView::OnGoStart() 2: { 3: // TODO: Add your command handler code here 4: 5: // Go to the start page 6: GoHome();
7: }
1: void CWebBrowseView::OnUpdateViewStop(CCmdUI* pCmdUI) 2: { 3: // TODO: Add your command update UI handler code here 4: 5: // Enable the button if busy 6: pCmdUI->Enable(GetBusy());
7: }
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