Your users will demand quicker response time as you add more interactivity. Before JScript, most interactive features required your Web page to invoke a CGI script on the server. The more interactivity, the more the users have to wait for the server to deliver new documents. The response time improves dramatically as JScript handles interactivity on the browser side instead of waiting for CGI scripts.
To meet this increasing demand for better response time, you will increase the size of your Web documents with JScript. This is because your pages are more like applications and less like plain reading material. As your document gets larger, you will incorporate more navigational aids. You will create dynamic elements with JScript to let users quickly see the material they want and skip irrelevant information. And you will do this without waiting for the server.
Controlling the flow of user interaction is critical to good design. You can confuse your users with the multiple windows and frames possible in the new browsers. The dynamic capability of JScript allows you to create new documents in response to your users' preferences. For example, if the viewer selects a favorite sport, the hyperlink named "Last Year's Champion" could vary based on the viewer's selection.
With JScript's features, you can transform the browser from static displays to interactive applications. There are a variety of examples in this chapter that let you try out the new dynamics of hyperlinks, anchors, and selection lists. The chapter concludes with a much larger application that shows you the possibilities of JScript.
Click and follow the designer's lead. That's how people navigate the Web: They follow the links chosen by the designer. Click the same link a hundred times, and it takes you to the same page every time. Every user is different and has different expectations. For example, a link that's appropriate for an adult might be too complex for a young child.
This limitation of HTML drives many people to try to "build a better Web page." You probably looked at a few poorly designed Web pages and were frustrated by the hyperlinks designed into those pages. As a designer, you might have chosen other sites to link to. So, people build other Web pages and try to make them perfect for their audiences. They still end up with pages in which the viewer follows the designer.
Your links are now dynamic with JScript. Based on options a user can select, clicking the link takes the user to different places without waiting for a CGI script to feed a page from the server. Also, by using the frames and windows, your existing page is not necessarily replaced by the new page. Your browser can be a kaleidoscope on the Web, simultaneously viewing multiple sites around the world. Or you can pull in different publications based on the day of the week.
You are probably familiar with using the link tag in an HTML document. A very simple example is the following:
<A HREF="http://www.yoursite.com">Click here</A>
Your browser would display "Click here" as a hyperlink.
The reference of a LINK is an URL or a location. You know the World Wide Web protocol, which is http:// as you see in the preceding example. You could also have used the MailTo protocol (for example, mailto:info@mailcall.com). There are formats for FTP, Gopher, and File.
A new URL type is now defined for JScript. The protocol is simply javascript::. For example, you could specify JScript: history.go(-1) as the URL. When used as the URL for a LINK, the browser executes the statement following the colon. In the following example, it executes: history.go(-1). As a useful example, try adding the following line to any page:
<A HREF="JScript: history.go(-1)>Go back to previous page</A>
This is particularly useful on documents displayed in browser windows where you have disabled the toolbar.
When you click this hyperlink, the browser takes you back to the previous page in your history list. If you want to test this, open your browser and load your default home page. Then load the page in Listing 7.1 called history.htm on the CD-ROM. Clicking the hyperlink returns you to your default home page.
Listing 7.1 history.htm-Demo of JScript URL
<HTML><HEAD><TITLE>history.htm by Ray Daly</TITLE> </HEAD><BODY> <P>Juno said, "<A HREF="javascript:history.go(-1)"> History will repeat itself.</A>"<P> </BODY></HTML>
The limitation on the javascript: protocol is that it evaluates its expression to a location. In other words, the result of the expression should be a string that represents a location. For example, earlier in your code you could set a variable equal to an URL. Then, use the javascript: protocol in a link to jump to that location:
Var demoloc="http://www.microsoft.com" <A HREF="javascript:demoloc">
Note |
Internet Explorer does not currently support the about: protocol. Therefore, URLs such as "about:plug-ins" will not work at present. |
Each object has properties. The properties of the LINK object tell you about the URL. There is also a property to tell you the target for the document. Listing 7.2 shows a small page that gives all of the LINK properties in action. When this page is loaded into Internet Explorer, Figure 7.1 results.
Figure 7.1: All of the properties, except TARGET, extract substrings from the HREF property.
Listing 7.2 linkprop.htm-Demo of LINK Object Properties
<HTML><HEAD><TITLE>linkprop.htm by Ray Daly</TITLE></HEAD><BODY><P> <B>LINK[0]: </B> <A HREF="http://www.yoursite.com:80/mystuff/index.html?search=htmljive" TARGET="parent.bottom"> http://www.yoursite.com:80/mystuff/index.html:80?search=htmljive</A> <BR><B>LINK[1]: </B> <A HREF="http://www.yoursite.com:80/mystuff/index.html#anchorhere" TARGET="parent.bottom"> http://www.yoursite.com:80/mystuff/index.html:80#anchorhere</A> <BR><BR>>This demonstrates the properties of the LINK[0] object. <SCRIPT LANGUAGE="JavaScript"> document.write( "<BR>hash = " + document.links[0].hash) document.write( "<BR>host = " + document.links[0].host) document.write( "<BR>hostname = " + document.links[0].hostname) document.write( "<BR>href = " + document.links[0].href) document.write( "<BR>pathname = " + document.links[0].pathname) document.write( "<BR>port = " + document.links[0].port) document.write( "<BR>protocol = " + document.links[0].protocol) document.write( "<BR>search = " + document.links[0].search) document.write( "<BR>target = " + document.links[0].target) document.write( "<P>>The LINK[0] has no hash. ") document.write("However the LINK[1] has:<BR>") document.write( "hash = " + document.links[1].hash) document.write("<BR><BR>The number of links = ") document.write( document.links.length) </SCRIPT></BODY></HTML>
Prior to putting JScript into HTML pages, there was not much point in using the NAME attribute, so many tags remained nameless. NAME was used only for anchors and when sending form information to a CGI script.
As you use JScript to make your links dynamic, you need to distinguish between the various links on your page. The properties of the link object are accessible using the following format:
document.links[index].propertyname
But in using this format, you need to know the index number. The index number is assigned to each LINK object in sequence as it is loaded by the browser. The first link loaded has the index of 0, the second is 1, and so on. So, you need to keep track of the order the LINK objects are loaded. This is the default method of accessing properties.
Often, a simpler means is to name the elements that are referenced by your JScript code. Therefore, using our first example, add the NAME attribute as follows:
<A NAME="myname" HREF="http://www.yoursite.com">Click here</A>
Now your JScript code can access the properties of this object without having to know the index number. Simply use the following format:
document.name.propertyName
Using the NAME attribute is probably familiar to you if you have used anchors in your HTML documents. It is the identical format and is still how you create anchors. So, whenever you use the NAME attribute for your JScript code, you are also adding a new Anchor.
JScript code executes when the browser recognizes certain events. The link object recognizes two events: onClick and onMouseOver. You will probably use onClick in most of your code and onMouseOver only occasionally. This will remind you of the format of these events used with the LINK tag.
Tip |
In debugging code involving the status bar, make sure you include the statement, return true. |
The format is the same as for other events. Use our example, as follows:
<A NAME="myname" HREF="http://www.yoursite.com" onMouseOver="window.status='Please visit my site.'; return true"> Click here</A>
This places the message Please visit my site. in the status bar when the viewer places the mouse pointer over the hyperlink. This overrides most browsers that would display the URL in the status bar in this event.
You can use this feature to change the look and feel of your pages. Instead of showing the URL, which is irrelevant to many, change your links to tell people verbally where the links will take them. So, instead of displaying something like:
http://www.cris.com/~raydaly/sponsors.html
you can display an easier-to-understand message in the status bar, such as:
Hyperlink to "Sponsor of the Day"
The onClick event uses the same format. Also, the example application for this chapter makes frequent use of the onClick event. The following is a short example:
<A NAME="mymessage" HREF="http://www.newsite.com" onClick="alert('Thanks for visiting. Enjoy the new site.')"> Visit Newsite</A>
This code displays an Alert dialog box prior to jumping to the new site (see Figure 7.2). Only after the user clicks OK in the dialog box does the browser hyperlink to www.newsite.com.
Figure 7.2: You can
display a dialog box prior to hyperlinking to a new site.
Caution |
You can confuse your users by changing the HREF using onClick. Users often look to the status bar to see the URL that the hyperlink will take them to. When you assign the HREF attribute of the LINK, it is displayed in the status bar. When using the onClick event, you can set the HREF to a different URL. By reading the status bar, the user may assume he or she is going to the first URL, but instead, your JScript code takes him or her to the URL specified by the onClick statement. In the following example, the status bar makes it appear that the link is to Yahoo!'s site, but the code takes you to InfoSeek. It goes to show that you cannot even trust links anymore. <A NAME="searchme" HREF="http://www.yahoo.com" Search Internet for a Topic</A> To avoid such a discrepancy in the status bar, just add onMouseOver to change the contents of the status bar. For the preceding example, just insert the following as the second line: onMouseOver="window.status='Will take you to a search engine.'; return Âtrue" |
Unlike text boxes, JScript cannot change the hyperlink text displayed by the browser. In Listing 7.3, the hyperlink text is Yahoo!. Regardless of the changes you make to this object, this stays on the screen.
As you design your dynamic links, consider the words and images that reflect the new nature of your hyperlinks. For example, you could write a simple random URL function. When you click the link, it takes you to a random search site. You might use the words, Spin the wheel to a random search site, or add a graphic image of a roulette wheel.
Listing 7.3 is an example showing how to make a dynamic link to Yahoo!. The browser simply displays the hyperlink text Yahoo!. When you click this link before 6:00 P.M., you link to the text-only version of Yahoo! But after 6:00 P.M., you link to the regular graphic version of Yahoo!. So the HREF changes, but the displayed text stays the same. This code will be found in the CD-ROM file atlyahoo.htm.
Listing 7.3 atlyahoo.htm-Page with Alternative Yahoo! Links
<HTML> <HEAD><SCRIPT Language="JScript"> function timeText () { today=new Date() hour = today.getHours() //...get hour of the date if (hour>18 ) { //...after 6:00 p.m use graphics yahooURL= "http://www.yahoo.com/" } else { //...all other times use test mode yahooURL = "http://www.yahoo.com/text/" } return yahooURL //...result of function is an URL } </SCRIPT></HEAD> <BODY> <A NAME="yahooLink" HREF="" onClick="location.href=timeText()" //...get the right URL onMouseOver="window.status='Hyperlink to Yahoo!'; return true"> Yahoo!</A> </BODY></HTML>
The URLs are not just for the Web. For example, suppose you have a fairly lengthy form to be completed by a customer, and one of the first entries asks about the customer's location. Based on that entry, you might dynamically change the mailto address. Then, any e-mail the customer might send is directed to the proper salesperson. Listing 7.4 asks the user where he is located. (This code is included on the CD-ROM as atlmail2.htm.) Based on his selection, e-mail goes to a different address. Figure 7.3 shows the result of Listing 7.4.
Listing 7.4 atlmail2.htm-Page that Switches Mailto Addresses
<HTML> <HEAD> <SCRIPT Language="JScript"> var salespersonMailto; </SCRIPT> </HEAD> <BODY> <FORM> <B>Where are you located?</B><BR> <INPUT TYPE="radio" NAME="country" onClick="salespersonMailto= 'mailto:worldsales@company.com'"> Outside North America<BR> <INPUT TYPE="radio" NAME="country" onClick="salespersonMailto= 'mailto:nasales@company.com'"> North America<BR> </FORM> <A NAME="salesperson" HREF="mailto:info@yoursite.com" onClick="location.href=salespersonMailto"> Email your salesperson.</A> </BODY></HTML>
The LINK tag now enables the designer to specify the TARGET for the URL. This is an optional attribute. If it is not used, the new page simply replaces the previous page as before. But JScript allows you to display these new pages in frames or new windows.
One target for your link can be a new browser window. The windows will generally look and function as if you opened a second browser. Therefore, the original page is still displayed in your first window, and the new page is displayed in the second. You can reduce the functionality of these windows by changing their features when the windows are open.
A frame is the other possible target for your link. Frames divide your browser window into two or more areas. Inside these frames, you can display standard Web pages or create your own documents. The applications constructed in this chapter use frames. A review of frames will be found in Chapter 19, "The ActiveX Control Pad."
Windows and frames are often a vital part of a design with dynamic links. Using JScript code behind a link, you can build new types of browsers. You can also build new tools. For example, you might bring a page into a frame, analyze it, and display the results in another frame.
Often, when using frames, one area is like a control panel that can control the display in another. For example, researchers constantly use different search engines on the Web, and these sites are bookmarked. But it would be handier if these sites were always available like the toolbar buttons in Internet Explorer. Listings 7.5, 7.6, and 7.7, called SearchDr, show how the top frame contains one line with hyperlinks to eight different search engines. This frame is like a control panel with the documents targeted at the lower frame. Figure 7.4 shows the result. These listings will be found on the CD-ROM in the files searchdr.htm, display7.htm, and searc".htm.
Listing 7.5 searchdr.htm-Top Page for SearchDr
<HTML><HEAD><TITLE> searchdr.htm </TITLE></HEAD> <FRAMESET ROWS="60,*"> <FRAME SRC="searc".htm" NAME="buttons"> <FRAME SRC="display7.htm" NAME="display"> </FRAMESET> </HTML>
Listing 7.6 display7.htm-Initial Screen in Display Frame
<HTML><HEAD><TITLE>Part of searchdr.htm: display7.htm</TITLE></HEAD> <BODY><H1>Display Area</H1> <P>Click on any hyperlink above to display a search engine here. </BODY></HTML>
Listing 7.7 searc".htm-Frame for SearchDr with Hyperlinks
<HTML><HEAD><TITLE>Part of searchdr.htm: searc".htm</TITLE></HEAD> <BODY> <A HREF="http://www.altavista.digital.com/" TARGET="display"> Alta Vista</A> -- <A HREF="http://www.excite.com" TARGET="display">Excite</A> -- <A HREF="http://www.lycos.com/" TARGET="display">Lycos</A> -- <A HREF="http://www.mckinley.com/" TARGET="display">Magellan</A> -- <A HREF="http://www.nlightn.com/" TARGET="display">NlightN</A> -- <A HREF="http://www.opentext.com:8080/" TARGET="display">Open Text</A> -- <A HREF="http://www.webcrawler.com" TARGET="display">WebCrawler</A> -- <A HREF="http://www.yahoo.com" TARGET="display">Yahoo!</A> </BODY> </HTML>
For a more substantial example, we will construct an application in this chapter called Internet Tri-Eye. It will truly give you a different view of the world. In Listing 7.8 and its corresponding Figure 7.5, you see the frames used in creating Internet Tri-Eye. This code is contained in the CD-ROM file trieye.htm.
Although this will be displayed using your browser, it is not the same old browser anymore. Frames and dynamic hyperlinks let you reshape the browser.
Listing 7.8 trieye.htm-Frame Document for Internet Tri-Eye
<HTML><HEAD><TITLE>Internet Tri-Eye</TITLE></HEAD> <FRAMESET ROWS="*,200"> <FRAMESET COLS="33%,34%, 33%"> <FRAME SRC="one.htm" NAME="one"> <FRAME SRC="two.htm" NAME="two"> <FRAME SRC="three.htm" NAME="three"> </FRAMESET> <FRAME SRC="guide.htm" NAME="guide"> <NOFRAMES> <H1>Internet Tri-Eye</H1> <P><B>Internet Tri-Eye</B> is a demonstration of several features of JScript. To view and use this program you need a JScript or Javascript compatible browser. </NOFRAMES> </FRAMESET></HTML>
Anchors are not commonly used on most Web pages. If you have an alphabetical listing, an anchor might take you to a particular section. However, most sites have tended to use rather short pages. These pages might be one or two screens in length and often do not need anchors.
The pages you design with JScript are fundamentally different from most other HTML pages. Because they are so interactive, your viewers will spend more time on your pages than on the average HTML page. They may also save the page, because it is not just a page of text anymore, but an application.
These differences should make you consider making your pages bigger than before. The user may be willing to wait a little longer for a page to load if that means it will be richer.
Because your pages are now applications, users will expect quick responses to their inputs; you cannot deliver that promise if you have to keep requesting documents from the server. Instead, take what you might have normally put on several different pages and build it into one big page. This can also benefit users because when they save the page, they can have the complete application.
For example, with your Great JScript Application, you might have a page of help and documentation. Given the sophistication of your application, this could be fairly lengthy, and normally you might consider separating it from the application page. However, if you follow that course, when users save the application, they will not have the help when loading it from their hard drives. Instead, consider making a bigger page that includes all of the help information and documentation. Then, set up anchors to the help topics so people can easily refer to them. This concept is illustrated in Figure 7.6.
When you have longer documents, anchors become crucial for navigating around the document. Instead of scrolling through screen after screen, click the keyword, and you have found your place. Use this technique for documentation, help, or other reference material.
Use anchors in the standard way and in new ways with JScript. Anchors enable you to specify a destination for a hyperlink within a document. For example, suppose you want to be able to jump to the words, "Part Two." Then, you would put this code in your document:
<A NAME="jumphere">Part Two</A>
Note that the name does not have to be the same as the text. In this example, the name is jumphere, and the text displayed by the browser is "Part Two." To create the hyperlink to this section, use the following code:
<A HREF="#jumphere"> Go To Part Two</A>
This is useful not only within the current document,
but also when pulling up information within frames or in other
windows. For example, take the case of a form in which you are
verifying the input. You would probably use a dialog box to notify
the viewer that the input is out of range; then, use an anchor
at the description of the text box, and link the browser to it
with hypertext. Now, the text box is right at the top of the screen,
awaiting a new input.
Note |
You can use the anchor to scroll the page to the place you want. The FOCUS and the SELECT methods can do the same with form elements. However, if your form elements have labels, these methods will move the element to the top of the screen, cutting off your label. If you want your users to be able to read the labels, anchor the labels and jump to them. Both techniques are illustrated as follows. |
Anchors can also provide you a new way to control the flow in completing a form, as shown in Listing 7.9 and Figure 7.7. This code will be found on the CD-ROM in the file verfname.htm. Often, in completing paper forms, you see such instructions as If you answered NO to question 6, skip to question 9. With JScript and anchors, you can look at the response to a question, then-depending on the answer-automatically jump to the anchor for the next appropriate question.
Listing 7.9 verfname.htm-Anchors in Form Verification
<HTML><HEAD><TITLE>verfname.htm by Ray Daly</TITLE> <SCRIPT LANGUAGE="JavaScript"> function skip2 (form) { if (form.q1.value>11) { alert ('You get FREE Overnite Shipping. Skip to question 12.') form.q2.value="FREE Overnight" window.location="#a12" //...jump to anchor a12 } if (form.q1.value<0) { alert ('You cannot return these items') form.q1.value="" form.q1.focus() form.q1.select() //...instead of jumping to an anchor, this uses focus and select method } } </SCRIPT></HEAD><BODY><FORM> <P>Try filling in quantities of 16, 8 and -3. </P> <B>1.) How many do you want?</B><BR> FREE Overnite shipping when ordering 12 or more.<BR> <INPUT NAME="q1" TYPE="Text" onBlur="skip2(this.form)"><BR> <a NAME="a2"> <B>2.) How do you want it shipped?</B><BR> <INPUT NAME="q2" TYPE="Text" ><BR> <BR><BR><BR><BR><BR><BR> <I>(more questions are listed here) <BR><BR><BR><BR><BR><BR> <BR><BR><BR><BR><BR><BR> <B>12.) What color do you want?</B><BR> <A NAME="a12"><INPUT NAME="q12" TYPE="Text" ><BR> <BR><BR><BR><BR><BR><BR> <I>(more questions are listed here) <BR><BR><BR><BR><BR><BR> <BR><BR><BR><BR><BR><BR> </FORM> </BODY></HTML>
Tip |
In debugging your JScript, check your quotes. While double quotes and single quotes work in the same way, you cannot start with a double quote and end with a single quote, or vice versa. Your quotes must match or you will end up with errors, perhaps several lines later. |
What kind of test did you prefer in school: multiple choice or essay? You probably found multiple choice easier. Certainly, your teacher found multiple choice easier to grade.
When you design interactive forms, your viewers probably also find your requests easier to understand in a multiple choice format. Understanding this aspect of form design, you have probably used option buttons and check boxes. These are excellent devices for presenting a limited number of choices.
When you present the viewer with a large number of choices, use the SELECT element. This enables you to present a large list without cluttering up your page. A good use would be geographical lists, such as states or countries in address forms.
Although using the SELECT element makes it easier for visitors to your site, you have to do more work. Remember, SELECT is an element within a form, so it must be between the <FORM>...</FORM> tags. The syntax of SELECT is one of the most complicated of all the HTML elements. You should be familiar with most of this specification. Listing 7.10 shows the syntax for this element.
Listing 7.10 Elements of the HTML SELECT Statement
<SELECT NAME="selectName" [SIZE="integer"] [MULTIPLE] [onBlur="handlerText"] [onChange="handlerText"] [onFocus="handlerText"]> <OPTION VALUE="optionValue" [SELECTED]> textToDisplay [ ... <OPTION> textToDisplay] </SELECT>
The SELECT tag has one required attribute: NAME. This name and a value associated with the selected OPTION element are sent to the server when a form is submitted. The NAME attribute can also be used as an anchor. An optional attribute is SIZE, which tells the browser how many options to display.
MULTIPLE is an optional attribute of SELECT, which changes the list so that one or multiple items can be selected by the user. This type of list is called a scrolling list.
The SELECT tag always contains two or more OPTION elements. This is where you list the items for the user to select. Each OPTION has a text property that is displayed in the select box. There is also an associated VALUE property that is sent to the server when the form is submitted along with the name of the SELECT tag. The last attribute of OPTION is itself optional. The SELECTED attribute is a means to have one of the items in your selection list be the default when the page is displayed. The only addition to this specification for JScript is the events discussed in the next section.
Like other objects in JScript, the SELECT
object responds to events. Here, you will learn specific uses
of onFocus,
onChange,
and onBlur
with SELECT
objects.
onChange. onChange
is the most common event that you monitor in SELECT.
It looks for change from one selection to another. When the event
is triggered, your code executes. An example of using onChange,
by selecting a country, is shown in Listing 7.11 and Figure 7.8.
Say you change a country selection from the United States to Mexico.
Then, onChange
triggers a JScript
function that changes the currency type from U.S. dollars to pesos.
However, if you did not change the selection, the event does not
trigger. This file appears as money.htm on the CD-ROM.
Tip |
When using SELECT, you have a built-in associate array. Each OPTION value relates to a selection. |
Listing 7.11 money.htm-Currency by Country Using onChange
<HTML><HEAD><TITLE>money.htm by Ray Daly</TITLE> <SCRIPT LANGUAGE="JScript"> function changeCurrency(form) { form.currency.value=form.country.options[form.country.selectedIndex].value } </SCRIPT></HEAD> <BODY><FORM> <P>This page demonstrates the <I>onChange</I> event.</P> <B>Select your country</B><BR> <SELECT NAME="country" onChange="changeCurrency(this.form)"> <OPTION VALUE="US Dollars">USA <OPTION VALUE="Canadian Dollars">Canada <OPTION VALUE="Peso">Mexico </SELECT> <P><B>Prices are displayed in:</B><BR> <INPUT TYPE="text" NAME="currency"> </FORM></BODY> </HTML>
Figure 7.8 : The onChange event is triggered when the selection changes.
onBlur. onBlur
is a good way to verify proper selections. This event occurs when
the focus is no longer on the SELECT
object. In other words, it looks for when you click
somewhere other than on the current element. When the event is
triggered, you could execute a verification function. Although
you can use the onChange
event to verify selections, using onBlur
might ensure your site visitor's choice. This is because the onBlur
event triggers JScript code even if a change has not occurred.
Verification is not always simply an either/or choice. For example, you might have a selection with some uncommon but acceptable answers. This might be an unusual color for a piece of merchandise. For this circumstance, you might verify that this is indeed the correct selection, even if the user made no change in his or her selection. In Listing 7.12, the user is simply notified with an Alert box if he or she wants to buy fewer than a dozen eggs. The result of executing this page is shown in Figure 7.9. This script will be found on the CD-ROM in the file eggs.htm.
Listing 7.12 eggs.htm-Eggs Come by the Dozen Using onBlur
<HTML><HEAD><TITLE>eggs.htm by Ray Daly</TITLE> <SCRIPT LANGUAGE="JScript"> function checkEggs(form) { form.eggs.value=form.quantity.options[form.quantity.selectedIndex].value if (form.quantity.selectedIndex==0) { alert ('People usually order eggs by the dozen.') } } </SCRIPT></HEAD> <BODY><FORM> <P>Demonstrates <I>onBlur</I> event. After you select a quantity, the number on-hold is not updated until you click somewhere else.</P> <B>How many eggs do you want:</B><BR> <SELECT NAME="quantity" onBlur="checkEggs(this.form)"> <OPTION VALUE="6">Half dozen <OPTION VALUE="12">Dozen <OPTION VALUE="24">Two dozen </SELECT> <P><B>We are holding this many eggs for you:</B><BR> <INPUT TYPE="text" NAME="eggs"> </FORM></BODY> </HTML>
onFocus. onFocus is an excellent way to assist your site visitor in completing your form. It looks for the visitor to move the cursor to the SELECT element and then triggers code prior to any entry by the visitor.
For example, each question in your form can include particular instructions that assist the visitor in making a proper selection. When onFocus is triggered, your code could display in a separate window or frame the instructions related to that question. Or, if you require a numeric answer to be calculated, why not pop up a calculator in a new window? That's what happens in the math word problem presented in Listing 7.13. The results are shown in Figure 7.10, and the code itself can be found on the CD-ROM in the file wordprob.htm.
Tip |
It is possible to create an endless loop using the onFocus event. To avoid this trap, create a flag variable. Initially set it to zero. Every time you call the routine, check the value of the flag. If the flag is zero, then execute the rest of the routine and set the flag to one. If the flag is not zero, then the routine has already been executed once, so you don't need to execute it again. |
Listing 7.13 wordprob.htm-Tricky Math Word Problem Using onFocus
<HTML><HEAD><TITLE>wordprob.htm by Dr. Ray Daly III </TITLE> <SCRIPT LANGUAGE="JScript"> function giveAnswer(form) { if (form.answer.selectedIndex==2) { alert ('People usually forget trains run on two tracks.') } } already=0 function callCalculator(form) { if (already==0) { already = 1 //...only need to open this window once newWindow=window.open("http://www.netscape.com/comprod/products/navigator/ version_2.0/script/calc.html") } } </SCRIPT></HEAD> <BODY><FORM> <P>Demonstrates <I>onFocus</I> event. As soon as you click on the SELECT element, then a calculator pops up.</P> <P><B>Railroad track is ordered for three sections of track. The first is 15 miles long. The second is 23 miles long and the third is 6 miles long. How many miles of track needs to be ordered to complete construction? </B></P> <P><B>What is your answer:</B><BR> <SELECT NAME="answer" onFocus="callCalculator(this.form)" onBlur="giveAnswer(this.form)"> <OPTION VALUE="21">21 <OPTION VALUE="29">29 <OPTION VALUE="88">88 </SELECT> </FORM></BODY> </HTML>
Unlike its textbox cousins, TEXT and TEXTAREA, your code cannot change the text displayed in the SELECT list. Although your viewer may have chosen Canada as the country, your code cannot substitute the name of the provinces for the names of the states as the text displayed by the options.
However, your code can dynamically change the selection made. The selected property reflects the selection status of an option. You can set selected, which immediately changes the selection displayed on the browser display. You can see how this works by using option buttons to change a SELECT list dynamically. Listing 7.14 illustrates how this works, with the resulting output shown in Figure 7.11. This code will be found on the CD-ROM in the file dinner.htm.
Listing 7.14 dinner.htm-Pizza for Dinner Using the SELECTED Property
<HTML><HEAD><TITLE>dinner.htm by Red Daly</TITLE></HEAD> <BODY><FORM> <P>Demonstrates <I>selected</I> property. See what you can afford for dinner. Click on the radio button for a dollar amount and show your dinner in the select box..</P> <P><B>How much money do you have for dinner?</B><BR> <INPUT TYPE="radio" NAME="a" onClick="this.form.meal.options[0].selected=1">$10<BR> <INPUT TYPE="radio" ÂNAME="a"onClick="this.form.meal.options[1].selected=1">$15<BR> <INPUT TYPE="radio" NAME="a"onClick="this.form.meal.options2].selected=1">$20<BR></P> <B>Your dinner tonite is:</B><BR> <SELECT NAME="meal" > <OPTION VALUE="$10">Pizza <OPTION VALUE="$15">Extra Cheese Pizza <OPTION VALUE="$20">Extra Veggies Pizza </SELECT> </FORM></BODY> </HTML>
Caution |
With text boxes, the information displayed in the box is the value property. With select, the value property is not displayed. This is like option buttons and check boxes. So, don't change the value property of select and expect the display to change. |
This example is designed to explain the concepts discussed in this chapter. There are several suggestions on how you can make them more robust, but the key is the explanation. You will see how links, as well as anchors, can be dynamic. The select element is also used.
Internet Tri-Eye is truly a kaleidoscope on the Web. With a few clicks, you can see New York, Hollywood, and Pike's Peak; Hong Kong, the Antarctic, and the Netherlands; or fish, a cat, and some ants. It is a great way to demonstrate not only JScript, but also the Web.
The purpose of Internet Tri-Eye is to simultaneously display pictures from multiple cameras connected to the Internet. You select a set, say the U.S., International, or Animals. Then you click Show Picture to display one view of the world. Further information about each camera is also available.
Listing 7.15 shows the basic layout for the browser
window. This layout is defined by the HTML page. The file is named
trieye.htm and can be found on the CD-ROM. The window is divided
into two frames, with the top frame divided into three additional
frames.
Note |
Internet Tri-Eye is a JScript application that uses frames. The entire application consists of five files: trieye.htm, one.htm, two.htm, three.htm, and guide.htm. The code for the first four files is in Listing 7.15. The last file, guide.htm, is developed as you work through this section. The completed application is available on the CD-ROM. You start the application by loading the file trieye.htm. |
Listing 7.15 trieye.htm-Frameset for Internet Tri-Eye Application
<HTML><HEAD><TITLE>Internet Tri-Eye</TITLE></HEAD> <FRAMESET ROWS="*,200"> <FRAMESET COLS="33%,34%, 33%"> <FRAME SRC="one.htm" NAME="one"> <FRAME SRC="two.htm" NAME="two"> <FRAME SRC="three.htm" NAME="three"> </FRAMESET> <FRAME SRC="guide.htm" NAME="guide"> <NOFRAMES> <H1>Internet Tri-Eye</H1> <P><B>Internet Tri-Eye</B> is a demonstration of several features of JScript. To view and use this program you need a JScript or Javascript compatible browser. </NOFRAMES> </FRAMESET> </HTML>
The content of the top three frames, the eyes, are files one.htm, two.htm, and three.htm (see Listings 7.16, 7.17, and 7.18). These are extremely small files that are used only when the application is first loaded.
Listing 7.16 one.htm-Initial Contents of Frame One for Tri-Eye
<HTML><HEAD></HEAD><BODY> <H1>Eye One</H2> </BODY></HTML>
Listing 7.17 two.htm-Initial Contents of Frame Two for Tri-Eye
<HTML><HEAD></HEAD><BODY> <H1>Eye Two</H2> </BODY></HTML>
Listing 7.18 three.htm-Initial Contents of Frame Three for Tri-Eye
<HTML><HEAD></HEAD><BODY> <H1>Eye Tri</H2>
Files two.htm and three.htm are identical to the file one.htm
except that the headline is changed to "Eye Two" and
"Eye Three," respectively. The guts of Tri-Eye and all
of the JScript code are found in the file guide.htm. This file
is the contents of the lower frame. As we progress in building
the application, all of the changes are made to this file. So
far, the four files, trieye.htm, one.htm, two.htm, and three.htm,
are complete.
Tip |
Most people find it easier to write JScript after doing the layout. Do your frames, your tables, your controls, and even some windows; then write the code to pull it all together. |
Now that we have the framework, the next step is to set up objects for each "eye," or camera. We start by defining an object called cam. The object has three properties: the description of the camera, the name for the anchor (more later), and the URL for the image. The code in guide.htm starts with the standard header, the SCRIPT tag, and then defines the cam object. Listing 7.19 shows the first part of the guide.htm file.
Listing 7.19 guide.htm-Start of the Coding for Tri-Eye
<HTML><HEAD><TITLE>Internet Tri-Eye by Ray Daly</HEAD> <SCRIPT LANGUAGE="JScript"> <!-- function cam (name, anchor, rul) { this.name = name this. anchor = anchor this.url = url }
Then, for each camera, a new object is established. In this example, there are nine different cameras, so create nine different objects labeled cam1 to cam9. Listing 7.20 shows this portion of the code. You can add more if you like.
Listing 7.20 guide.htm-Setting Properties for Cam Objects for Tri-Eye
cam1 = new cam ("Hollywood, CA", "#Hollywood", "http://hollywood.bhi.hollywood.ca.us:8000/pictures/image01.gif") cam2 = new cam ("Pikes Pike, CO", "#Pikes", "http://www.softronics.com/peak_cam/cam.jpg") cam3 = new cam ("New York City, NY", "#New York City", "http://www.metaverse.com/gate/images/empire.jpg") cam4 = new cam ("Zandvoort, NE", "#Zandvoort", "http://www.dataplace.nl//images/zandv-gr.jpg") cam5 = new cam ("Hong Kong", "#Hong Kong", "http://www.hkstar.com/images/capture1.jpg") cam6 = new cam (" Australian Antarctic", "#Antartic", "http://www.antdiv.gov.au/aad/exop/sfo/mawson/video.gif") cam7 = new cam ("Fishcam", "#Fishcam", "http://www.netscape.com/fishcam/fishcam.gif") cam8 = new cam ("Mojo - Cat", "#Mojo", "http://www.lowcomdom.com/mojo.gif") cam9 = new cam ("Steve's Ant Farm", "#Ant Farm", "http://sec.dgsys.com/images/zANTPIX/Untitled.jpeg")
We now have nine different objects. In order to make it easier to reference these objects, create another object called camset (see Listing 7.21). From this object, an object called camindex is created. The first property in camindex is cam1, the second is cam2, and so on. Thus, to get the contents of cam5, you reference the fifth element in camindex.
Listing 7.21 guide.htm-Putting Nine Objects into One for Tri-Eye
function camset (eye1, eye2, eye3, eye4, eye5, eye6, eye7, eye8, eye9 ) { this.eye1 = eye1 this.eye2 = eye2 this.eye3 = eye3 this.eye4 = eye4 this.eye5 = eye5 this.eye6 = eye6 this.eye7 = eye7 this.eye8 = eye8 this.eye9 = eye9 } camindex = new camset (cam1, cam2, cam3, cam4, cam5, cam6, cam7, cam8, cam9)
We do not need to create so many different objects, but this method
seems more straightforward than the other options. If you are
good with objects, have fun
minimizing.
The final two lines of the JScript for this section initialize two variables to one, as follows:
var setnumber=1 var camnumber=1 //--> </SCRIPT> </HEAD>
Controls. To make anything happen with Internet Tri-Eye, controls need to be added. So far, all we have in guide.htm is the JScript defining the objects. Now, the HTML code is added for the controls (see Listing 7.22).
To hold the controls, there is a table of three rows and three columns. Across the entire first row is a button and a select element. The button is very simple and labeled About. When you click it, an Alert window tells you about Internet Tri-Eye.
The next element in the top row is a SELECT box. Here, you select which set of cameras you want to look at. The first three cameras are locations in the United States, the next three are international, and the last three are pets. When you make a selection, it sets the variable setnumber to 1 or 2 or 3.
Listing 7.22 guide.htm-Laying Out the Control Table for Tri-Eye
<BODY><FORM> <TABLE BORDER="1" WIDTH="100%"> <TR> <TD ALIGN=CENTER COLSPAN=3> <A NAME="top"> <INPUT TYPE="button" NAME="aboutTE" VALUE="About Tri-Eye" onClick="alert('Tri-Eye is a demo from the book: JScript Special Edition')"> <SELECT NAME="setselect" onBlur="setnumber=setselect.selectedIndex+1"> <OPTION VALUE="US" SELECTED> U.S. <OPTION VALUE="World">World <OPTION VALUE="Pets">Pets </SELECT> </TD> </TR><TR> <TD ALIGN=CENTER VALIGN=TOP WIDTH="33%"> <A HREF=" "onClick="this.href=findHREF(1)" " TARGET="one">Show picture One </A> </TD> <TD ALIGN=CENTER VALIGN=TOP WIDTH="34%"> <A HREF=" "onClick="this.href=findHREF(2)" " TARGET="two">Show picture Two</A> </TD> <TD ALIGN=CENTER VALIGN=TOP WIDTH="33%"> <A HREF=" "onClick="this.href=findHREF(3)" " TARGET="three">Show picture Tri</A> </TD> </TR><TR> <TD ALIGN=CENTER> <A HREF=" "onClick="this.href=findHASH(1)" " NAME="Info1">---Info---</A> </TD> <TD ALIGN=CENTER> <A HREF=" "onClick="this.href=findHASH(2)" " NAME="Info1">---Info---</A> </TD> <TD ALIGN=CENTER> <A HREF=" "onClick="this.href=findHASH(2)" " NAME="Info1">---Info---</A> </TD></TR> </TABLE>
The final two rows of controls are for demonstrating dynamic links and anchors.
The middle row of controls is for the dynamic links. When you click these links, one picture from one camera is displayed. There is one control for each of the "eyes." The code we need pulls in the proper URL, given "eye" 1, 2, or 3, and is based on the set chosen with the SELECT box (see Listing 7.23). These variables are camnumber and setnumber.
Listing 7.23 guide.htm-findHREF Function for Tri-Eye
function findHREF (eye) { // ...eye is 1, 2 or 3 -- the target frame indexnumber = (eye-1) +( 3 * (setnumber -1) //the value of indexnumber is between 0 and 8 return camindexindexnumber].url } //returns the url of the camera
This code is added between the <SCRIPT> tags. Once you have the URL, the code is fairly simple. When the hyperlink is clicked, the findHREF function is called. It returns the URL, and the href property is changed. The target for the URL is the appropriate "eye" frame. Change the href property to the URL. For "eye" 3, the code is:
<A HREF=" "onClick="this.href=findHREF(3)" " TARGET="three">Show picture ÂTri</A>
For simplicity, the hyperlink text is "Show picture One" or "Two" or "Tri." To polish up the application, an icon could be used here.
So far, Internet Tri-Eye is already spectacular. It is a true kaleidoscope on the world. However, it does not tell us anything about these pictures. Anchors are used two different ways to complete the story.
Anchors to the Reference Information. The final row of the controls is for information links. Click the text ---Info--- and the frame scrolls down to a description of the site. For this example, there is a short, three-line description with a link to the host site if you would like more information.
When the objects were created for this page, anchors were included. So, the same technique that was used above for links is now used for anchors. The function has only a minor difference: It returns the anchor property.
function findHASH (eye) { // ...eye is 1, 2 or 3 - the target frame indexnumber = (eye-1) + ( 3 * (setnumber -1)) return camindexindexnumber].anchor }
The control itself is also similar:
<A HREF=" "onClick="this.href=findHASH(3)" " NAME="Info1">--- Info ---</A>
Anchors to Take Me Back. Once you read the information on the picture, you probably want to go back to the controls. Notice that the title of each description is followed by a hyperlink labeled (top). What you may not have noticed is that there is no anchor with the name top. Instead, (top) is the name of the About button. So, click (top), and the About button will return to the top of the page. Listing 7.24 completes the file guide.htm.
<A HREF="#top">(top)</A>
Note |
This code completes the guide.htm file (see Listing 7.24). All five files that make up this application are found on the CD-ROM. You start the application by loading trieye.htm. |
Listing 7.24 guide.htm-Anchor Section for Tri-Eye
<CENTER><H1>Tri-Eye Guide</H1></CENTER> <DL><DT><A NAME="Hollywood">Hollywood, CA</A> <I><A HREF="#top">(top)</A> </I></DT> <DD>Not your typical American street corner, this is <A HREF="http://www.geocities.com/cgi-bin/main/BHI/look.html">Hollywood and Vine from GeoCities</A>. Just remember that "nobody walks in L.A."</DD> <DT><A NAME="Pikes">Pikes Pike, CO</A> <I><A HREF="#top">(top)</A></I></DT> <DD>One of America's most famous mountains. <A HREF="http://www.softronics.com/peak_cam.html">Pikes Peak Cam from Softronics</A> gives you the view from Colorado Springs.</DD> <DT><A NAME="NYC">New York City, NY</A> <I><A HREF="#top">(top)</A></I></ÂDT> <DD>New York City's most famous building. <A HREF="http://www.metaverse.com/empire.html">Empire Cam from Metaverse</A> has a view across part of the skyline. Check the weather.</DD> <DT><A NAME="Zandvoort">Zandvoort, the Netherlands</A> <I><A HREF="#top">(top)</A></I></DT> <DD>No close ups of the people on the beach. This <A HREF="http://www.dataplace.nl/dp/pages/foto.htm">Livecam from Dataplace </A> points northwest across a traffic circle and up the beach.</DD> <DT><A NAME="Hong">Hong Kong</A> <I><A HREF="#top">(top)</A></I></DT> <DD>Street scene that is colorful almost anytime. The <A HREF="http://www.hkstar.com/starcam.html">STARcam from HK Star Internet Ltd.</A> shows more cars than people.</DD> <DT><A NAME="Antarctic">Australian Antarctic</A> <I><A HREF="#top">(top) </A></I></DT> <DD>While often black, some previous pictures are available. The <A HREF="http://www.antdiv.gov.au/aad/exop/sfo/mawson/video.html">camera at Mawson Station</A> captures the pictures and though a variety of technology gets it to your desk.</DD> <DT><A NAME="Fishcam">Fishcam</A> <I><A HREF="#top">(top)</A></I></DT> <DD>Perhaps the most famous fish in the world. <A HREF="http://www.netscape.com/fishcam/fishcam.html">Fishcam from ÂNetscape</A> now has multiple cameras and formats. Who ever imagined an aquarium as a revenue source?</DD> <DT><A NAME="Mojo">Mojo</A> <I><A HREF="#top">(top)</A></I></DT> <DD>You won't believe the technology used to bring you these images. <A HREF="http://www.lowcomdom.com/mojo_cam.html">Mojo-Cam</A> isn't from a fixed view so it worth following.</DD> <DT><A NAME="Ant">Ant Farm</A> <I><A HREF="#top">(top)</A></I></DT> <DD>Some people won't even think that this is a safe distance away. <A HREF="http://sec.dgsys.com/AntFarm.html">Steve's Ant Farm</A> also has a movie available.</DD></DL></FORM></BODY></HTML>
Now, Internet Tri-Eye is complete. Figure 7.12 shows its top-level display.
Figure 7.12: The Tri-Eye Web page is your window on the world.
Trying to FTP a popular new piece of Internet software can be frustrating. You click a link, and it seems like minutes before you're asked to try again later because the site is busy. We will modify the Internet Tri-Eye application to create a Tri-Eye Auto Dialer. To do this, we will replace the file guide.htm with a new file, guideftp.htm, which can also be found on the CD-ROM.
You can create the Tri-Eye FTP Auto Dialer with a simple modification to one file of the Internet Tri-Eye application. Simply change the values of the properties for each cam object in the guide.htm file. These properties are the URLs for the information displayed in each of the upper frames. For example, to get the Windows NT version of Navigator 2.0 from Netscape's FTP site, you would use an URL such as:
ftp://ftp2.netscape.com/2.0/windows/n32e20.exe
Do the same for each FTP location just by changing the host from ftp2 to ftp3, and so on; the last one is ftp10. The function looks nearly the same; only the contents of the properties have changed (see Listing 7.25). The top-level FTP Auto Dialer window is shown in Figure 7.13.
Listing 7.25 guideftp.htm-Redefined cam Object for Tri-Eye FTP Auto Dialer
function cam (name, anchor, url) { this.name = name this.anchor = anchor this.url = url } cam1 = new cam ("FTP2", "#Netscape FTP", "ftp://ftp2.netscape.com/2.0/Âwindows/n32e20.exe") cam2 = new cam ("FTP3", "#Netscape FTP", "ftp://ftp3.netscape.com/2.0/Âwindows/n32e20.exe") cam3 = new cam ("FTP4", "#Netscape FTP", "ftp://ftp4.netscape.com/2.0/Âwindows/n32e20.exe") cam4 = new cam ("FTP5", "#Netscape FTP", "ftp://ftp5.netscape.com/2.0/Âwindows/n32e20.exe") cam5 = new cam ("FTP6", "#Netscape FTP", "ftp://ftp6.netscape.com/2.0/Âwindows/n32e20.exe") cam6 = new cam ("FTP7", "#Netscape FTP", "ftp://ftp7.netscape.com/2.0/Âwindows/n32e20.exe") cam7 = new cam ("FTP8", "#Netscape FTP", "ftp://ftp8.netscape.com/2.0/Âwindows/n32e20.exe") cam8 = new cam ("FTP9", "#Netscape FTP", "ftp://ftp9.netscape.com/2.0/Âwindows/n32e20.exe") cam9 = new cam ("FTP10", "#Netscape FTP", "ftp://ftp10.netscape.com/2.0/Âwindows/n32e20.exe")
Internet Tri-Eye was written to keep the code simple to explain, not to dazzle you with graphics. The following are several suggestions for improving Tri-Eye or expanding its use: