Appendix D

MFC Macros and Globals


When you're writing programs, there are many types of data and operations that you must use again and again. Sometimes, you have to do something as simple as creating a portable integer data type. Other times, you need to do something a little more complex, like extracting a word from a long word value or storing the position of the mouse pointer. As you may know, when you compile your program with Visual C++ there are many constants and variables already defined. You can use these in your programs to save time writing code and to make your programs more portable and more readable by other programmers. In the following tables, you'll get a look at the most important of these globally available constants, macros, and variables.

Ten Categories of Macros and Global Variables

Because there are so many constants, macros, and global variables, it is helpful to divide them into ten categories, listed below. The following sections describe each of these categories and the symbols they define:

Application Information and Management Functions

Because a typical Visual C++ application contains only one application object but many other objects created from other MFC classes, you frequently need to get information about the application in different places in a program. Visual C++ defines a set of global functions that return this information to any class in a program. These functions, which are listed in Table D.1, can be called from anywhere within an MFC program. For example, you frequently need to get a pointer to an application's main window. The following function call accomplishes that task:

CWnd* pWnd = AfxGetMainWnd();

Table D.1óApplication Information and Management

Function Description
AfxBeginThread() Creates a new thread. (See Chapter 27, "Multitasking with Windows Threads.")
AfxEndThread() Terminates a thread.
AfxGetApp() Gets the application's CWinApp pointer.
AfxGetAppName() Gets the application's name.
AfxGetInstanceHandle() Gets the application's instance handle.
AfxGetMainWnd() Gets a pointer to the application's main window.
AfxGetResourceHandle() Get the application's resource handle.
AfxGetThread() Gets a pointer to a CWinThread object.
AfxRegisterClass() Registers a window class in an MFC DLL.
AfxRegisterWndClass() Registers a Windows window class in an MFC application.
AfxSetResourceHandle() Sets the instance handle that determines where to load the application's default resources.
AfxSocketInit() Initializes Windows Sockets. (See Chapter 18, "Sockets, MAPI, and the Internet.")

ClassWizard Comment Delimiters

Visual C++ defines a number of delimiters that ClassWizard uses to keep track of what it's doing, as well as to locate specific areas of source code. Although you'll rarely, if ever, use these macros yourself, you will see them embedded in your AppWizard applications, so you might like to know exactly what they do. Table D.2 fills you in.

Table D.2óClassWizard Delimiters

Delimiter Description
AFX_DATA Starts and ends member variable declarations in header files that are associated with dialog data exchange.
AFX_DATA_INIT Starts and ends dialog data exchange variable initialization in a dialog class's constructor.
AFX_DATA_MAP Starts and ends dialog data exchange function calls in a dialog class's DoDataExchange() function.
AFX_DISP Starts and ends Automation declarations in header files.
AFX_DISP_MAP Starts and ends Automation mapping in implementation files.
AFX_EVENT Starts and ends ActiveX event declarations in header files.
AFX_EVENT_MAP Starts and ends ActiveX events in implementation files.
AFX_FIELD Starts and ends member variable declarations in header files that are associated with database record field exchange.
AFX_FIELD_INIT Starts and ends record field exchange member variable initialization in a record set class's constructor.
AFX_FIELD_MAP Starts and ends record field exchange function calls in a record set class's DoFieldExchange() function.
AFX_MSG Starts and ends ClassWizard entries in header files for classes that use message maps.
AFX_MSG_MAP Starts and ends message map entries.
AFX_VIRTUAL Starts and ends virtual function overrides in header files.

Collection Class Helpers

Because certain types of data structures are so commonly used in programming, MFC defines collection classes that enable you to get these common data structures initialized quickly and manipulated easily. MFC includes collection classes for arrays, linked lists, and mapping tables. Each of these types of collections contain elements that represent the individual pieces of data that comprise the collection. To make it easier to access these elements, MFC defines a set of functions created from templates (see Chapter 26, "Exceptions, Templates, and the Latest Additions to C++.")The functions are shown in Table D.3, and you provide the implementation for each particular data type.

For example, if you want to keep a sorted list, the functions that insert new items into the list must be able to compare two Truck objects or two Employee objects to decide where to put a new Truck or Employee. You implement CompareElements() for the Truck class or Employee class, and then the collection class code can use this function to decide where to put new additions to the collection.

Table D.3óCollection Class Helper Functions

Function Description
CompareElements() Checks elements for equality.
ConstructElements() Constructs new elements (works similar to a class constructor).
DestructElements() Destroys elements (works similar to a class destructor).
DumpElements() Provides diagnostic output in text form.
HashKey() Calculates hashing keys.
SerializeElements() Saves or loads elements to or from an archive.

CString Formatting and Message-Box Display

If you've done much Visual C++ programming, you know that MFC features a special string class, called CString, that makes string handling under C++ less cumbersome. CString objects are used extensively throughout MFC programs, and are discussed in Appendix E, ìUseful Classes.î There are times when CString is not the right class though, such as when dealing with strings in a resource's string table. These global functions, which replace format characters in string tables, provide the CString Format() capability for resource strings. There's also a global function for displaying a message box.

Table D.4óCString Formatting and Message-Box Functions

Function Description
AfxFormatString1() Replaces the format characters (such as %1) in a string resource with a given string.
AfxFormatString2() Replaces the format characters "%1" and "%2" in a string resource with the given strings.
AfxMessageBox() Displays a message box.

Data Types

The most commonly used constants are those that define a portable set of data types. You've seen tons of these constants, which are named using all uppercase letters, used in Windows programs. You'll recognize many of these from the Windows SDK. Others are included only as part of Visual C++. You use these constants exactly as you would any other data type. For example, to declare a Boolean variable, you'd write something like this:

BOOL flag;

Table D.5 lists the most commonly used data types defined by Visual C++ for Windows 95 and NT. Searching in the help index on any one of these types will lead you to a page in the online help that lists all the data types used in MFC and the Windows SDK.

Table D.5óCommonly Used Data Types

Constant Data type
BOOL Boolean value.
BSTR 32-bit pointer to character data.
BYTE 8-bit unsigned integer.
COLORREF 32-bit color value.
DWORD 32-bit unsigned integer.
LONG 32-bit signed integer.
LPARAM 32-bit window-procedure parameter.
LPCRECT 32-bit constant RECT structure pointer.
LPCSTR 32-bit string-constant pointer.
LPSTR 32-bit string pointer.
LPVOID 32-bit void pointer.
LRESULT 32-bit window-procedure return value.
POSITION The position of an element in a collection.
UINT 32-bit unsigned integer.
WNDPROC 32-bit window-procedure pointer.
WORD 16-bit unsigned integer.
WPARAM 32-bit window-procedure parameter.

Using Diagnostic Services

Once you have your program written, you're far from done. Then comes the grueling task of testing, which means rolling up your sleeves, cranking up your debugger, and weeding out all the gotchas hiding in your code. Luckily, Visual C++ provides many macros, functions, and global variables that you can use to incorporate diagnostic abilities into your projects. Using these tools, you can print output to a debugging window, check the integrity of memory blocks, and much more. Table E.6 lists these valuable diagnostic macros, functions, and global variables.

Table D.6óDiagnostic Macros, Functions, and Global Variables

Symbol Description
AfxCheckMemory() Verifies the integrity of allocated memory.
AfxDoForAllClasses() Calls a given iteration function for all classes that are derived from CObject and that incorporate run-time type checking.
AfxDoForAllObjects() Calls a given iteration function for all objects that were derived from CObject and that were allocated with the new operator.
afxDump A global CDumpContext object that enables a program to send information to the debugger window.
AfxDump() Dumps an object's state during a debugging session.
AfxEnableMemoryTracking() Toggles memory tracking.
AfxIsMemoryBlock() Checks that memory allocation was successful.
AfxIsValidAddress() Checks that a memory address range is valid for the program.
AfxIsValidString() Checks string pointer validity.
afxMemDF A global variable that controls memory-allocation diagnostics. Can be set to allocMemDF, DelayFreeMemDF, or checkAlwaysMemDF.
AfxSetAllocHook() Sets a user-defined hook function that is called whenever memory allocation is performed.
afxTraceEnabled A global variable that enables or disables TRACE output.
afxTraceFlags A global variable that enables the MFC reporting features.
ASSERT Prints a message and exits the program if the assert expression is false. (See Chapter 24, ìImproving Your Applicationís Performance.î)
ASSERT_VALID Validates an object by calling the object's AssertValid() function.
DEBUG_NEW Used in place of the new operator in order to trace memory-leak problems. (See Chapter 24, ìImproving Your Applicationís Performance.î)
TRACE Creates formatted strings for debugging output. (See Chapter 24, ìImproving Your Applicationís Performance.î)
TRACE0 Same as TRACE but requires no arguments in the format string.
TRACE1 Same as TRACE but requires one argument in the format string.
TRACE2 Same as TRACE but requires two arguments in the format string.
TRACE3 Same as TRACE but requires three arguments in the format string.
VERIFY Like ASSERT, but VERIFY evaluates the assert expression in both the Debug and Release versions of MFC. If the assertion fails, a message is printed and the program halted only in the Debug version.

Exception Processing

One of the newest elements of the C++ language is exceptions, which give a program greater over control over how errors are handled. (See Chapter 26, "Exceptions, Templates, and the Latest Additions to C++.") Before exceptions were part of the language, MFC developers used macros to achieve the same results. Now that exceptions are firmly established in Visual C++, a number of functions make it easier to throw exceptions of various types. These macros and functions are listed in Table D.7.

Table D.7óException Macros and Functions

Symbol Description
AfxAbort() Terminates an application upon a fatal error.
AfxThrowArchiveException() Throws an archive exception.
AfxThrowDAOException() Throws a CDaoException.
AfxThrowDBException() Throws a CDBException.
AfxThrowFileException() Throws a file exception.
AfxThrowMemoryException() Throws a memory exception.
AfxThrowNotSupportedException() Throws a not-supported exception.
AfxThrowOleDispatchException() Throws an OLE automation exception.
AfxThrowOleException() Throws an OLE exception.
AfxThrowResourceException() Throws a resource-not-found exception.
AfxThrowUserException() Throws an end-user exception.
AND_CATCH Begins code that will catch specified exceptions not caught in the preceding TRY block.
AND_CATCH_ALL Begins code that will catch all exceptions not caught in the preceding TRY block.
CATCH Begins code for catching an exception.
CATCH_ALL Begins code for catching all exceptions.
END_CATCH Ends CATCH or AND_CATCH code blocks.
END_CATCH_ALL Ends CATCH_ALL code blocks.
THROW Throws a given exception.
THROW_LAST Throws the most recent exception to the next handler.
TRY Starts code that will accommodate exception handling.

Using Message-Map Macros

Windows is an event-driven operating system, which means that every Windows application must handle a flood of messages that flow between an application and the system. MFC does away with the clunky switch statements that early Windows programmers had to construct in order to handle messages and replaces those statements with a message map. A message map is nothing more than a table that matches a message with its message handler. (See Chapter 4, "Messages and Commands.") In order to simplify the declaration and definition of these tables, Visual C++ defines a set of message-map macros. Many of these macros, which are listed in Table D.8, will already be familiar to experienced MFC programmers.

Table D.8óMessage-Map Macros

Macro Description
BEGIN_MESSAGE_MAP Begins a message-map definition.
DECLARE_MESSAGE_MAP Starts a message-map declaration.
END_MESSAGE_MAP Ends a message-map definition.
ON_COMMAND Begins a command-message message-map entry.
ON_COMMAND_RANGE Begins a command-message message-map entry that maps multiple messages to a single handler.
ON_CONTROL Begins a control-notification message-map entry.
ON_CONTROL_RANGE Begins a control-notification message-map entry that maps multiple control IDs to a single handler.
ON_MESSAGE Begins a user-message message-map entry.
ON_REGISTERED_MESSAGE Begins a registered user-message message-map entry.
ON_UPDATE_COMMAND_UI Begins a command-update message-map entry.
ON_UPDATE_COMMAND_UI_RANGE Begins a command-update message-map entry that maps multiple command-update messages to a single handler.

Run-Time Object Model Services

Frequently in your programs you need access to information about classes at run-time. MFC supplies a macro for obtaining this type of information in a CRuntimeClass structure. In addition, the MFC application framework relies on a set of macros to declare and define runtime abilities (such as object serialization and dynamic object creation). If you've used AppWizard at all, you've seen these macros used in the generated source-code files. If you're an advanced MFC programmer, you may have even used these macros yourself. Table D.9 lists the run-time macros and their descriptions.

Table D.9óRun-Time Services Macros

Macro Description
DECLARE_DYNAMIC Used in a class declaration to enable run-time class information access.
DECLARE_DYNCREATE Used in a class declaration to allow the class (derived from CObject) to be created dynamically. Also, allows run-time class information access.
DECLARE_OLECREATE Used in a class declaration to allow object creation with OLE automation.
DECLARE_SERIAL Used in a class declaration to allow object serialization, as well as run-time class information access.
IMPLEMENT_DYNAMIC Used in a class implementation to enables run-time class information access.
IMPLEMENT_DYNCREATE Used in a class implementation to allow dynamic creation of the object and run-time information access.
IMPLEMENT_OLECREATE Used in a class implementation to enable object creation with OLE.
IMPLEMENT_SERIAL Used in a class implementation to allow object serialization and run-time class information access.
RUNTIME_CLASS Returns a CRuntimeClass structure for the given class.

Standard Command and Window IDs

There are myriad standard messages that can be generated by a user of a Windows application. For example, whenever the user selects a menu command from a standard menu like File or Edit, the program sends a message. Each of these standard commands is represented by an ID. In order to relieve the programmer of having to define the dozens of IDs that are often used in a Windows application, Visual C++ defines these symbols in a file called AFXRES.H. Some of these IDs have obvious purposes (for example, ID_FILE_OPEN), but many others are used internally by MFC for everything from mapping standard Windows messages to their handlers to defining string-table IDs to assigning IDs to toolbar and status-bar styles.

There are far too many of these identifiers to list here. However, if you're interested in seeing them, just load the AFXRES.H file from your Visual C++ installation folder.


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