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The first week of your journey through Internet game programming with Java covers a lot of territory. You begin by learning the basics about Internet games and how Java impacts them, along with an object-oriented Java programming primer. You then jump into the basics of graphics in games and the support Java provides for working with graphics. You then cover the most crucial topic of the entire book-sprite animation. You use this animation knowledge to finish up the week with an interesting animated simulator-Sim Tarantula.
You cover the following topics this week: